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Sartosa Militia Pirates of SartosaPirates of Sartosa Missile Infantry

Sartosa Militia

You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.

The 'Decadent Pirate Principality of Sartosa', known more politely by its swashbuckling inhabitants as the 'Free City of Sartosa' or simply the 'City of Pirates', is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!

Sartosa Militia

Unit Name

Sartosa Militia

Main Unit Key

wh2_dlc11_cst_inf_sartosa_militia_0

Land Unit Key

wh2_dlc11_cst_inf_sartosa_militia_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Close-Quarters Infantry

Naval Unit Group

Close-Quarters Infantry

Soldiers

120

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

450

Recruitment Cost

500

Upkeep Cost

110

Missile Damage

14

├ Missile Weapon

wh_dlc04_emp_free_company_pistol

├ Projectile

wh_dlc04_emp_free_company_pistol_bullet

├ Missile Damage

12

├ Missile Ap Damage

2

└ Base Reload Time

9

Accuracy

10

Range

90

Reload

8

Shots Per Minute

7.2

Ammunition

18

Melee Attack

28

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_dlc04_emp_free_company_sword

├ Melee Damage Base

21

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh2_main_leather_25

├ Armour Defence

25

└ Shield Armour

0

Health

61

├ Man Entity

wh_dlc04_infantry_free_company_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

53

Leadership (Base Morale)

55

Abilities

  • Rowdy
    These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
  • Fire Whilst Moving
    This unit can fire while on the move.
Requires Buildings
Sartosa Militia Lv. 0 Smugglers' Landing
Smugglers' Landing
(wh2_dlc11_vampirecoast_port_1)
Level 1
Smugglers' Jetty
Smugglers' Jetty
(wh2_dlc11_vampirecoast_port_2)
Level 2
Pirate Wharf
Pirate Wharf
(wh2_dlc11_vampirecoast_port_3)
Level 3
Faction Availability
The Eye of the Vortex