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HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Units / Sartosa Free Company
Sartosa Free Company Pirates of SartosaPirates of Sartosa Melee Infantry

Sartosa Free Company

You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.

The 'Decadent Pirate Principality of Sartosa', known more politely by its swashbuckling inhabitants as the 'Free City of Sartosa' or simply the 'City of Pirates', is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!

Sartosa Free Company

Unit Name

Sartosa Free Company

Main Unit Key

wh2_dlc11_cst_inf_sartosa_free_company_0

Land Unit Key

wh2_dlc11_cst_inf_sartosa_free_company_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Dual Sword Infantry

Naval Unit Group

Dual Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

450

Recruitment Cost

500

Upkeep Cost

110

Melee Attack

32

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh2_dlc11_cst_dual_swords_sartosa

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

6

Charge Bonus

18

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh2_main_leather_25

├ Armour Defence

25

└ Shield Armour

0

Health

66

├ Man Entity

wh_dlc04_infantry_free_company_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

58

Leadership (Base Morale)

60

Abilities

  • Rowdy
    These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Requires Buildings
Sartosa Free Company Lv. 0 Smugglers' Landing
Smugglers' Landing
(wh2_dlc11_vampirecoast_port_1)
Level 1
Smugglers' Jetty
Smugglers' Jetty
(wh2_dlc11_vampirecoast_port_2)
Level 2
Pirate Wharf
Pirate Wharf
(wh2_dlc11_vampirecoast_port_3)
Level 3
Faction Availability
The Eye of the Vortex