Huntsman General
Veterans of many scouting parties, they are the most experienced among the Empire's elite Huntsmen, and therefore the best candidates to lead.Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.
Unit Name Huntsman General |
Main Unit Key wh2_dlc13_emp_cha_huntsmarshal_0 |
Land Unit Key wh2_dlc13_emp_cha_huntsmarshal_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid-Weapon Infantry |
Naval Unit Group Hybrid-Weapon Infantry |
Soldiers 1 |
Caste Lord |
Category Missile Infantry |
Class Command |
Cost 750 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
400 |
├ Missile Weapon wh2_dlc13_emp_huntsmarshal_arrow |
├ Projectile wh2_dlc13_emp_huntsmarshal_arrow |
├ Missile Damage 240 |
├ Missile Ap Damage 160 |
└ Base Reload Time 8 |
Accuracy 15 |
Range 180 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 45 |
Melee Attack 43 |
360 |
├ Melee Weapon wh2_dlc13_emp_huntsmarhsal |
├ Melee Damage Base 270 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_leather_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
3908 |
├ Man Entity wh2_dlc13_emp_infantry_hero_huntsmarshal_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 3900 |
Leadership (Base Morale) 70 |
Abilities
- Arrow of Aqshy
These arrows will kill of course, but are mainly used to cause a disorientating, explosive spectacle to unnerve the enemy. - Hail of Fire
It may be cruel, but the power to burn the foe to ash is extremely useful when you want to be sure of winning. - Oil Flask
The distilled essence of Aqshy weakens the foe's ability to withstand its righteous flames.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Fire Whilst Moving
This unit can fire while on the move.