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Melee Infantry
Frontline soldiers trained for hand-to-hand combat with their enemies.
Melee Infantry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_cav_cold_ones_feral_0) Feral Cold Ones Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way! |
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32 | 450 | 450 | 112 | 25 | 46 | 28 | 22 | 90 | 118 | 55 | ||||||||
2 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1) Saurus Warriors (Shields) Holding the line against the enemy charge, braced with shields and fierce with primordial determination. |
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100 | 800 | 800 | 200 | 29 | 52 | 16 | 34 | 95 | 102 | 75 | ||||||||
3 |
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_0) Red Crested Skinks These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins. |
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120 | 600 | 575 | 137 | 26 | 25 | 21 | 19 | 30 | 67 | 62 | ||||||||
4 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0) Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
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160 | 300 | 300 | 75 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | ||||||||
5 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai) Ancient Stegadon (Engine of the Gods) This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. |
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5 | 2050 | 2050 | 487 | 26 | 480 | 70 | 32 | 130 | 9862 | 75 | ||||||||
6 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1) Ancient Stegadon (Engine of the Gods) This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. |
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5 | 2050 | 2050 | 487 | 26 | 480 | 70 | 32 | 130 | 9862 | 75 | ||||||||
7 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards_nakai) Temple Guards The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds. |
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100 | 1200 | 1200 | 300 | 31 | 42 | 14 | 38 | 120 | 107 | 85 | ||||||||
8 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3_nakai) Bastiladon (Ark of Sotek) This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself. |
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4 | 1000 | 1000 | 250 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||||||
9 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards) Temple Guards The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds. |
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100 | 1200 | 1200 | 300 | 31 | 42 | 14 | 38 | 120 | 107 | 85 | ||||||||
10 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3) Bastiladon (Ark of Sotek) This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself. |
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4 | 1000 | 1000 | 250 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||||||
11 |
War Beast / Melee Infantry / (wh2_main_lzd_mon_ancient_stegadon) Ancient Stegadon This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction. |
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5 | 1950 | 1950 | 487 | 26 | 480 | 70 | 32 | 130 | 9862 | 75 | ||||||||
12 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_bastiladon_0) Feral Bastiladon Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out! |
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1 | 650 | 650 | 162 | 22 | 250 | 34 | 28 | 140 | 7698 | 60 | ||||||||
13 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_0) Feral Dread Saurian A reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them. |
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1 | 2300 | 2300 | 575 | 52 | 750 | 30 | 26 | 100 | 14992 | 60 | ||||||||
14 |
War Beast / Melee Infantry / (wh2_main_lzd_mon_bastiladon_1) Bastiladon (Revivification Crystal) Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units. |
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4 | 1000 | 1000 | 250 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||||||
15 |
War Beast / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_1) Dread Saurian This colossal predator is made all the more lethal by the team of blowpipe-wielding Skinks it carries atop its massive body. |
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12 | 3100 | 3100 | 775 | 52 | 750 | 30 | 26 | 100 | 15000 | 70 | ||||||||
16 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_0) Feral Carnosaur First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck. |
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1 | 1600 | 1600 | 400 | 41 | 465 | 50 | 40 | 95 | 7544 | 60 | ||||||||
17 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai) Sacred Kroxigor These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds. |
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16 | 1250 | 1250 | 325 | 36 | 120 | 24 | 26 | 100 | 532 | 75 | ||||||||
18 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors_nakai) Kroxigors The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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16 | 1000 | 1000 | 260 | 26 | 95 | 22 | 26 | 100 | 510 | 70 | ||||||||
19 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0) Sacred Kroxigor These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds. |
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16 | 1250 | 1250 | 325 | 36 | 120 | 24 | 26 | 100 | 532 | 75 | ||||||||
20 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors) Kroxigors The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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16 | 1000 | 1000 | 260 | 26 | 95 | 22 | 26 | 100 | 510 | 70 | ||||||||
21 |
Melee Infantry / Melee Infantry / (wh2_dlc16_wef_mon_zoats) Zoats Its origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield. |
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16 | 1700 | 1700 | 425 | 30 | 100 | 28 | 40 | 60 | 526 | 65 | ||||||||
22 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_0) Saurus Spears The charge will fall upon them and be repelled by resolute hands bearing resolute polearms. |
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100 | 750 | 750 | 187 | 24 | 42 | 10 | 32 | 60 | 102 | 75 | ||||||||
23 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_stegadon_0) Feral Stegadon These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory! |
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1 | 1100 | 1100 | 275 | 30 | 420 | 76 | 32 | 110 | 9040 | 60 | ||||||||
24 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1) Saurus Spears (Shields) Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw. |
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100 | 800 | 800 | 200 | 24 | 42 | 10 | 38 | 95 | 102 | 75 | ||||||||
25 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_0) Saurus Warriors The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective. |
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100 | 750 | 750 | 187 | 29 | 52 | 16 | 28 | 60 | 102 | 75 |