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HomeHome / Total War: WARHAMMER / Carcassonne / Units / Mounted Yeomen
Mounted Yeomen CarcassonneCarcassonne Melee Cavalry

Mounted Yeomen

From horseback, these Yeomen bring death across the battlefield to where it's needed most.

As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.

Mounted Yeomen

Unit Name

Mounted Yeomen

Main Unit Key

wh_main_brt_cav_mounted_yeomen_0

Land Unit Key

wh_main_brt_cav_mounted_yeomen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

100

Melee Attack

22

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_main_brt_cavalry_spear

├ Melee Damage Base

21

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

70

├ Armour

wh_main_brt_plate_partial

├ Armour Defence

40

└ Shield Armour

30

Health

82

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

66

├ Mount

wh_main_brt_mnt_warhorse_fast

├ Mount Entity

wh_main_brt_cavalry_fast_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

48

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Mounted Yeomen Lv. 0 Stables
Stables
(wh_main_brt_stables_1)
Level 0
Livery
Livery
(wh_main_brt_stables_2)
Level 1
Royal Stables
Royal Stables
(wh_main_brt_stables_3)
Level 2
Pegasus Aerie
Pegasus Aerie
(wh_main_brt_stables_4)
Level 3
Royal Menagerie
Royal Menagerie
(wh_main_brt_stables_5)
Level 4
Garrison Buildings
Mounted Yeomen x 1 Village
Village
(wh_main_brt_settlement_major_2)
Level 2
Village
Village
(wh_main_brt_settlement_major_2_coast)
Level 2
Town
Town
(wh_main_brt_settlement_major_3)
Level 3
Town
Town
(wh_main_brt_settlement_major_3_coast)
Level 3
Village
Village
(wh_main_brt_settlement_minor_2)
Level 2
Village
Village
(wh_main_brt_settlement_minor_2_coast)
Level 2
Town
Town
(wh_main_brt_settlement_minor_3)
Level 3
Town
Town
(wh_main_brt_settlement_minor_3_coast)
Level 3
Occupied Altdorf  (Village)
Occupied Altdorf (Village)
(wh_main_special_settlement_altdorf_2_brt)
Level 2
Occupied Drakenhof (Village)
Occupied Drakenhof (Village)
(wh_main_special_settlement_castle_drakenhof_2_brt)
Level 2
Couronne (Town)
Couronne (Town)
(wh_main_special_settlement_couronne_3_brt)
Level 3
Occupied Kislev (Village)
Occupied Kislev (Village)
(wh_main_special_settlement_kislev_2_brt)
Level 2
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_brt)
Level 2
Mounted Yeomen x 2 City
City
(wh_main_brt_settlement_major_4)
Level 4
City
City
(wh_main_brt_settlement_major_4_coast)
Level 4
Duchy Capital
Duchy Capital
(wh_main_brt_settlement_major_5)
Level 5
Duchy Capital
Duchy Capital
(wh_main_brt_settlement_major_5_coast)
Level 5
Occupied Altdorf (Hamlet)
Occupied Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_brt)
Level 1
Occupied Drakenhof (Hamlet)
Occupied Drakenhof (Hamlet)
(wh_main_special_settlement_castle_drakenhof_1_brt)
Level 1
Couronne (Hamlet)
Couronne (Hamlet)
(wh_main_special_settlement_couronne_1_brt)
Level 1
Couronne (Village)
Couronne (Village)
(wh_main_special_settlement_couronne_2_brt)
Level 2
Occupied Kislev (Hamlet)
Occupied Kislev (Hamlet)
(wh_main_special_settlement_kislev_1_brt)
Level 1
Occupied Miragliano (Hamlet)
Occupied Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_brt)
Level 1