Left Panel
menu
HomeHome / Total War: WARHAMMER / Carcassonne / Units / Royal Hippogryph Knights
Royal Hippogryph Knights CarcassonneCarcassonne Shock Cavalry

Royal Hippogryph Knights

A hippogryph is no easy prize, but its power in battle makes the effort to tame one worth it.

Taming a hippogryph presents a challenge that many Bretonnian Lords cannot turn down, and this has made them into much sought after steeds. To successfully do so, the animal must be captured and broken at a very young age but, given the relentless territorialism of adult hippogryphs, acquiring a chick or an egg can prove a dangerous proposition indeed. Occasionally, the task of appropriating such a beast is given to a Knight Errant as a way of proving himself. More often, a Duke will find suitable 'volunteers' from among the peasantry, promising a huge reward to any survivors that return with a healthy, young hippogryph.

Royal Hippogryph Knights

Unit Name

Royal Hippogryph Knights

Main Unit Key

wh_dlc07_brt_cav_royal_hippogryph_knights_0

Land Unit Key

wh_dlc07_brt_cav_royal_hippogryph_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Cavalry

Naval Unit Group

Flying Cavalry

Soldiers

8

Caste

Monstrous Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

40

Weapon Strength (Weapon Damage)

114

├ Melee Weapon

wh_dlc07_brt_hippogryph_knight

├ Melee Damage Base

36

├ Melee Damage Ap

78

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh_main_brt_plate_partial_barded

├ Armour Defence

60

└ Shield Armour

0

Health

899

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

883

├ Mount

wh_dlc07_brt_mnt_hippogrpyh_1

├ Mount Entity

wh_dlc07_flying_hippogryph_blood_1

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Royal Hippogryph Knights Lv. 0 Royal Menagerie
Royal Menagerie
(wh_main_brt_stables_5)
Level 4