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HomeHome / Total War: WARHAMMER / Carcassonne / Units / The Holy Wardens of La Maisontaal (Battle Pilgrims)
The Holy Wardens of La Maisontaal (Battle Pilgrims) CarcassonneCarcassonne Melee Infantry

The Holy Wardens of La Maisontaal (Battle Pilgrims)

Former grave wardens of the abbey who fight alongside Grail Knights, yearning to accrue relics and slivers of their glory.

Wherever the Grail Knights travel, they gather a trail of fanatical worshippers whose only goal in life is to bask in the reflected glory of these mighty individuals. Driven by relentless obsession, these devout followers collect almost anything that a Grail Knight casts away, whether it be scraps of ruined armour, clothing, or even discarded food. Such is their burning passion, these religious scavengers will follow their idol through all weathers and lands, exulting in his acts and praising his sparing words. The Knights bear these followers with a dutiful resignation that borders on the stoic, though they endeavour not to encourage their self-appointed apostles. This is a vain hope, for even the merest word or gesture is seized upon as an act of great import and eagerly immortalised in tales and discordant song. If a Grail Knight is unfortunate enough to fall in battle, his devoted followers will swarm over this corpse, picking it clean of anything that could bear the Blessing of the Lady.

The Holy Wardens of La Maisontaal (Battle Pilgrims)

Unit Name

The Holy Wardens of La Maisontaal (Battle Pilgrims)

Main Unit Key

wh_pro04_brt_inf_battle_pilgrims_ror_0

Land Unit Key

wh_pro04_brt_inf_battle_pilgrims_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

188

Melee Attack

43

Weapon Strength (Weapon Damage)

46

├ Melee Weapon

wh_pro04_brt_dual_swords_pilgrim

├ Melee Damage Base

40

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_brt_leather

├ Armour Defence

30

└ Shield Armour

0

Health

62

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

84

Abilities

  • Frenzy
    Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer