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Field Trebuchet CarcassonneCarcassonne Field Artillery

Field Trebuchet

Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse.

The Field Trebuchet is an essential piece of equipment when the Bretonnians engage in siege warfare, and smaller versions of these machines are sometimes deployed on the field of battle. Indeed, since the King himself commissioned a number to be built with which to defend Couronne, their popularity has increased. Still, Knights tend to put on a show of disdain towards siege engines - some refusing to use them at all. Nevertheless, it is a sign of particular opulence to be in possession of a Trebuchet, for they are time consuming to create and are individually hand-crafted. There are only a finite number within Bretonnia with the skill to create them, and their services are highly sought after. Although a Knight would never stoop so low as to operate a missile weapon himself, let alone a war machine, he could grudgingly see their strategic worth and allow his low-born servants to use them - for being peasants they don’t understand the concept of honour anyway!

Field Trebuchet

Unit Name

Field Trebuchet

Main Unit Key

wh_main_brt_art_field_trebuchet

Land Unit Key

wh_main_brt_art_field_trebuchet

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Catapult

Naval Unit Group

Catapult

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Engine Missile Damage

185

├ Engine

wh_main_brt_art_field_trebuchet

├ Missile Weapon

wh_main_brt_trebuchet

├ Projectile

wh_brt_trebuchet_stone

├ Missile Damage

40

├ Missile Ap Damage

145

└ Base Reload Time

20

Accuracy

10

Range

440

Reload

10

Shots Per Minute

3.3

Ammunition

22

Melee Attack

10

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_main_brt_hammer

├ Melee Damage Base

22

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

46

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

38

Leadership (Base Morale)

40

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Field Trebuchet Lv. 0 Carpenter's Workshop
Carpenter's Workshop
(wh_main_brt_carpenter_1)
Level 0
Siege Workshop
Siege Workshop
(wh_main_brt_carpenter_2)
Level 1
Garrison Buildings
Field Trebuchet x 1 Basic Walls
Basic Walls
(wh_main_brt_walls_1)
Level 0
Tall Walls
Tall Walls
(wh_main_brt_walls_2)
Level 1
Reinforced Walls
Reinforced Walls
(wh_main_brt_walls_3)
Level 2
Couronne (Hamlet)
Couronne (Hamlet)
(wh_main_special_settlement_couronne_1_brt)
Level 1
Couronne (Village)
Couronne (Village)
(wh_main_special_settlement_couronne_2_brt)
Level 2
Couronne (Town)
Couronne (Town)
(wh_main_special_settlement_couronne_3_brt)
Level 3
Couronne (City)
Couronne (City)
(wh_main_special_settlement_couronne_4_brt)
Level 4
Couronne (Duchy Capital)
Couronne (Duchy Capital)
(wh_main_special_settlement_couronne_5_brt)
Level 5