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HomeHome / Total War: WARHAMMER / Carcassonne / Units / Knights Errant
Knights Errant CarcassonneCarcassonne Shock Cavalry

Knights Errant

The most junior of Knights, they fight determinedly to make a name for themselves.

All noble sons of the realm are committed to the path of Knighthood from the moment they are born. Though birth into nobility guarantees his place, a young noble is not honoured until he has proven his worth. Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and only true way for a young Knight to fulfil his calling is to test himself against the foe on the field of battle. Eager to prove his skill, and thus attain status and renown, a Knight Errant is bold and enthusiastic to the point of recklessness - a trait that common folk idolise and admire. On the battlefield he is impetuous, eager to earn fame and honour in the thick of the fight. He charges boldly into the fray, heedless of danger and desiring glory, even if it means his own death. Older, more experienced Knights rarely discourage this, as it is both a way of pruning the ranks and a suitable outlet for the enthusiasm of youth. None would deny a young Knight his destiny - those whose skill and bravery are proven will go on to become Knights of the Realm.

Knights Errant

Unit Name

Knights Errant

Main Unit Key

wh_dlc07_brt_cav_knights_errant_0

Land Unit Key

wh_dlc07_brt_cav_knights_errant_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Melee Attack

24

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_dlc07_brt_lance_errant

├ Melee Damage Base

21

├ Melee Damage Ap

9

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

22

├ Base Defence

22

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

110

├ Armour

wh_dlc07_brt_plate_errant

├ Armour Defence

75

└ Shield Armour

35

Health

90

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

74

├ Mount

wh_main_brt_mnt_warhorse_barded

├ Mount Entity

wh_main_brt_cavalry_barded_blood

├ Mount Speed

75

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Lance
    Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Knights Errant Lv. 0 Livery
Livery
(wh_main_brt_stables_2)
Level 1
Royal Stables
Royal Stables
(wh_main_brt_stables_3)
Level 2
Pegasus Aerie
Pegasus Aerie
(wh_main_brt_stables_4)
Level 3
Royal Menagerie
Royal Menagerie
(wh_main_brt_stables_5)
Level 4
Garrison Buildings
Knights Errant x 1 City Watch
City Watch
(wh_main_brt_garrison_2)
Level 1
Tall Walls
Tall Walls
(wh_main_brt_walls_2)
Level 1
Reinforced Walls
Reinforced Walls
(wh_main_brt_walls_3)
Level 2