Jade Wizard (Imperial Pegasus)Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
The Wizards of the Jade Order embrace the Wind of Ghyran, symbolised by the Coil of Life. The wandering mages of this Order are druids who harness the energy of nature. Jade Wizards wear green robes and traditionally carry a sickle as a badge of office. They often walk barefoot to better feel the energy of Ghyran through their feet. A Jade Wizard's power is linked to the seasons, being vigorous in Spring, powerful in the Summer, waning over the Autumn and weakest in the Winter months. With a gesture they can summon forth forests to obey their commands, and with a touch they can heal fallen comrades. Jade Wizards tend to roam the dark forests where Life Magic flows more freely. There, far from the press and bustle of the cities, the Wizards learn from the trees of enemy movements and imminent threats, before returning to Altdorf with the news.
Unit NameJade Wizard (Imperial Pegasus)
Main Unit Keywh_dlc05_emp_cha_wizard_life_3
Land Unit Keywh_dlc05_emp_cha_wizard_life_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost750
├ Melee Weaponwh_main_emp_sword_caster
├ Melee Damage Base210
├ Melee Damage Ap90
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_wizard_rider_blood_dismembers
├ Man Speed33
├ Man Health8
├ Bonus Hit Points3640
├ Mount Entitywh_main_flying_pegasus_hero_blood
├ Mount Speed55
└ Mount Health8
Leadership (Base Morale)55
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
|The Season of Revelation|