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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Units / Carthaginian Peltasts
Carthaginian Peltasts Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Missile Infantry

Carthaginian Peltasts

It takes skill to skirmish well, and fight hard.

The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Carthaginian Peltasts

Unit Name

Carthaginian Peltasts

Main Unit Key

inv_car_carthaginian_peltasts

Land Unit Key

inv_car_carthaginian_peltasts

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

440

Recruitment Cost

440

Upkeep Cost

90

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

18

Shots Per Minute

7

Ammunition

7

Melee Attack

26

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

44

├ Base Defence

19

├ Shield

peltast_thureos

└ Shield Defence

25

Armour

65

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

45

Abilities

Carthaginian Peltasts
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Carthaginian Peltasts
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Carthaginian Peltasts Lv. 0 Skirmisher Camp
Skirmisher Camp
(inv_car_military_light_3)
Level 2
Mercenary Camp
Mercenary Camp
(inv_car_military_light_4)
Level 3
Garrison Buildings
Carthaginian Peltasts x 2 Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_car_amber_2)
Level 1
City
City
(inv_car_city_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_car_grain_2)
Level 1
Village (Horse Trainers)
Village (Horse Trainers)
(inv_car_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_car_horse_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_car_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_car_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_car_marble_2)
Level 1
Practice Camp
Practice Camp
(inv_car_military_buff_attack_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_car_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_car_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(inv_car_silk_2)
Level 1
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(inv_car_spice_2)
Level 1
Civil Settlement
Civil Settlement
(inv_car_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_car_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_car_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Carthaginian Peltasts x 4 Town (Amber Trader)
Town (Amber Trader)
(inv_car_amber_3)
Level 2
Polis
Polis
(inv_car_city_2)
Level 1
Hadast
Hadast
(inv_car_city_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(inv_car_gold_3)
Level 2
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_car_grain_3)
Level 2
Town (Shieldmaker)
Town (Shieldmaker)
(inv_car_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(inv_car_iron_weapon_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_car_lead_3)
Level 2
Town (Leather Workshop)
Town (Leather Workshop)
(inv_car_leather_3)
Level 2
Town (Timber Yard)
Town (Timber Yard)
(inv_car_lumber_3)
Level 2
Town (Marble Cutter)
Town (Marble Cutter)
(inv_car_marble_3)
Level 2
Town (Mola Olearia)
Town (Mola Olearia)
(inv_car_olive_3)
Level 2
Town (Dye Works)
Town (Dye Works)
(inv_car_purple_dye_3)
Level 2
Town (Silk Market)
Town (Silk Market)
(inv_car_silk_3)
Level 2
Town (Spice Producer)
Town (Spice Producer)
(inv_car_spice_3)
Level 2
Civil Town
Civil Town
(inv_car_town_civil_3)
Level 2
Farming Town
Farming Town
(inv_car_town_farm_3)
Level 2
Market Town
Market Town
(inv_car_town_trade_3)
Level 2
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2