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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Units / Assault Tetreres - Sacred Band
Assault Tetreres - Sacred Band Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Melee Ship

Assault Tetreres - Sacred Band

Ramming attacks from these ships inflict terrible damage.

The best and bravest of Carthage trained to fight as hoplites.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Sacred Band)
The Sacred Band were a phalanx of veteran spearmen, raised in Carthage, and trained and armoured in Greek hoplite fashion. They were unique in that they were drawn from the populace of the city itself, rather than being allies, levied subject peoples or mercenaries; these were the groups that normally made up Carthaginian armies. Chosen from the nobility and wealthy citizens, they were well trained and disciplined. Thanks to their social status they could afford the full panoply of hoplite armour: a bronze cuirass, greaves and helm, and a hoplon shield. In the case of the Sacred Band these were predominately white in colour. Armed with hoplite spears, tipped with an iron head and bronze butt-spike for balance, members of the Sacred Band also carried straight swords. Renowned for their valour, even in defeat, the Sacred Band was expected to fight to the last, and did so at the Battle of the Crimissus in 340BC. Their numbers never recovered and in time the pressure of Carthage’s wars with Rome meant that the Sacred Band was superseded by mercenary armies, paid for by Carthage's trading wealth. These armies still had small numbers of Carthaginian citizens and Liby-Phoenicians, but the Sacred Band of old was no more.

Assault Tetreres - Sacred Band

Unit Name

Assault Tetreres - Sacred Band

Main Unit Key

inv_car_greek_four_sacred_band

Land Unit Key

inv_car_sacred_band

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

760

Recruitment Cost

760

Upkeep Cost

152

Ship Health

825

└ Ship

greek_four

Ship Speed

6

Melee Attack

42

Weapon Damage

29

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

59

├ Base Defence

44

├ Shield

hoplite

└ Shield Defence

15

Armour

105

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

45

Health

65

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

70

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Sacred Band
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Sacred Band
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Assault Tetreres - Sacred Band Lv. 0 Military Port
Military Port
(inv_car_port_military_4)
Level 3
Garrison Buildings
Assault Tetreres - Sacred Band x 1 Fishmonger
Fishmonger
(inv_car_port_fish_3)
Level 2
Shipwright
Shipwright
(inv_car_port_harbour_2)
Level 1
Dockshed
Dockshed
(inv_car_port_harbour_3)
Level 2
Military Wharf
Military Wharf
(inv_car_port_military_2)
Level 1
Drydock
Drydock
(inv_car_port_military_3)
Level 2
Trading Port
Trading Port
(inv_car_port_trade_3)
Level 2
Assault Tetreres - Sacred Band x 2 Fish Market
Fish Market
(inv_car_port_fish_4)
Level 3
Emporion
Emporion
(inv_car_port_trade_4)
Level 3