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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Buildings / Settlement (Silk Caravan)
Settlement (Silk Caravan) Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Silk Level 2

Settlement (Silk Caravan)

"We came by way of Antioch. Interesting food."

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.

Silk

Village (Silk Trader)
Village (Silk Trader)
(inv_car_silk_1)
Silk Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(inv_car_silk_2)
Silk Level 1
Town (Silk Market)
Town (Silk Market)
(inv_car_silk_3)
Silk Level 2
Colony (Silk Road)
Colony (Silk Road)
(inv_car_silk_4)
Silk Level 3
Settlement (Silk Caravan)

Building Name

Settlement (Silk Caravan)

Level Name

inv_car_silk_2

Building Chain

Silk

Building Level

2

Create Time

3

Create Cost

1700

Effects

-1 food (this_region)
+10% wealth from all commerce (all regions)
150 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
80 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Carthaginian Javelinmen
120 Carthaginian Javelinmen
Carthaginian Javelinmen
(inv_car_carthaginian_javelin)
Missile Infantry
120 Carthaginian Peltasts
120 Carthaginian Peltasts
Carthaginian Peltasts
(inv_car_carthaginian_peltasts)
Missile Infantry
160 Sacred Band
160 Sacred Band
Sacred Band
(inv_car_sacred_band)
Spear Infantry

Recruitable Units

No Recruitable Units
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