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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Units / Carthaginian Hoplites
Carthaginian Hoplites Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Spear Infantry

Carthaginian Hoplites

There is honour and tradition in defending one's home.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Carthaginian Hoplites

Unit Name

Carthaginian Hoplites

Main Unit Key

inv_car_hoplites

Land Unit Key

inv_car_hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

620

Recruitment Cost

620

Upkeep Cost

120

Melee Attack

36

Weapon Damage

29

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

51

├ Base Defence

36

├ Shield

hoplite

└ Shield Defence

15

Armour

80

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

45

Health

60

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

55

Abilities

Carthaginian Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Carthaginian Hoplites
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Carthaginian Hoplites Lv. 0 Holosideros Barracks
Holosideros Barracks
(inv_car_military_heavy_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(inv_car_military_heavy_3)
Level 2
Royal Barracks
Royal Barracks
(inv_car_military_heavy_4)
Level 3
Garrison Buildings
Carthaginian Hoplites x 2 Village (Amber Shore)
Village (Amber Shore)
(inv_car_amber_1)
Level 0
City
City
(inv_car_city_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_car_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_car_grain_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_car_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_car_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_car_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_car_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_car_marble_1)
Level 0
Muster Field
Muster Field
(inv_car_military_1)
Level 0
Practice Field
Practice Field
(inv_car_military_buff_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_car_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_car_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(inv_car_silk_1)
Level 0
Village (Spice Depot)
Village (Spice Depot)
(inv_car_spice_1)
Level 0
Village
Village
(inv_car_town_1)
Level 0
Civil Settlement
Civil Settlement
(inv_car_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_car_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_car_town_trade_2)
Level 1
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0