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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Units / Carthaginian Javelinmen
Carthaginian Javelinmen Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Missile Infantry

Carthaginian Javelinmen

Javelin-armed skirmishers harry an enemy before the main battle is joined.

The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Carthaginian Javelinmen

Unit Name

Carthaginian Javelinmen

Main Unit Key

inv_car_carthaginian_javelin

Land Unit Key

inv_car_carthaginian_javelin

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

330

Recruitment Cost

330

Upkeep Cost

80

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

27

├ Base Defence

12

├ Shield

celtic_missile

└ Shield Defence

15

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Carthaginian Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Carthaginian Javelinmen Lv. 0 Periokos Camp
Periokos Camp
(inv_car_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(inv_car_military_light_3)
Level 2
Mercenary Camp
Mercenary Camp
(inv_car_military_light_4)
Level 3
Garrison Buildings
Carthaginian Javelinmen x 4 Village (Amber Shore)
Village (Amber Shore)
(inv_car_amber_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_car_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_car_grain_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_car_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_car_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_car_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_car_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_car_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_car_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_car_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(inv_car_silk_1)
Level 0
Village (Spice Depot)
Village (Spice Depot)
(inv_car_spice_1)
Level 0
Village
Village
(inv_car_town_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0
Carthaginian Javelinmen x 2 Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_car_amber_2)
Level 1
City
City
(inv_car_city_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_car_grain_2)
Level 1
Village (Horse Trainers)
Village (Horse Trainers)
(inv_car_horse_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_car_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_car_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_car_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_car_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_car_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(inv_car_silk_2)
Level 1
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(inv_car_spice_2)
Level 1
Civil Settlement
Civil Settlement
(inv_car_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_car_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_car_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1