menu
HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Units / Sword Militia
Sword Militia Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Melee Infantry

Sword Militia

Picking up the sword for mighty Carthage is an honour for any fighting man.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as the Numidians, the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences, weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported war paint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Sword Militia

Unit Name

Sword Militia

Main Unit Key

inv_car_sword_militia

Land Unit Key

inv_car_sword_militia

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

110

Melee Attack

15

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

37

├ Base Defence

22

├ Shield

celtic_missile

└ Shield Defence

15

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

45

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Sword Militia
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Requires Buildings
Sword Militia Lv. 0 Muster Field
Muster Field
(inv_car_military_1)
Level 0
Holosideros Barracks
Holosideros Barracks
(inv_car_military_heavy_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(inv_car_military_heavy_3)
Level 2
Royal Barracks
Royal Barracks
(inv_car_military_heavy_4)
Level 3
Periokos Camp
Periokos Camp
(inv_car_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(inv_car_military_light_3)
Level 2
Mercenary Camp
Mercenary Camp
(inv_car_military_light_4)
Level 3