Red Sea Hoplites
Hellenic settlers from Egypt have adapted to the harsh sands of the Red Sea coast and thrived.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Red Sea Hoplites |
Main Unit Key Sab_Redsea_Hoplites |
Land Unit Key Sab_Redsea_Hoplites |
Naval Unit Key egyptian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 740 |
Recruitment Cost 740 |
Upkeep Cost 85 |
Melee Attack 29 |
30 |
├ Melee Weapon rome_hoplite_spear |
├ Melee Damage Base 16 |
├ Melee Damage Ap 14 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
73 |
├ Base Defence 47 |
├ Shield hoplite |
└ Shield Defence 26 |
95 |
├ Armour spolas |
├ Armour Defence 52 |
└ Shield Armour 43 |
75 |
├ Man Entity rome_infantry_hoplite |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Red Sea Hoplites- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Quarters
(east_military_infantry_3) Level 2 |
Lv. 1 |
Royal Barracks
(east_military_infantry_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |