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Tribes People Ma'inMa'in Missile Infantry

Tribes People

A wise man fights the desert before his fellow man.

The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Tribes People

Unit Name

Tribes People

Main Unit Key

Ara_Tribes_People

Land Unit Key

Ara_Tribes_People

Naval Unit Key

egyptian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

340

Recruitment Cost

340

Upkeep Cost

70

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

8

Shots Per Minute

7

Ammunition

18

Melee Attack

5

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

0

Base Morale

20

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Tribes People
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Garrison Buildings
Tribes People x 2 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Village
Village
(east_town_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Tribes People x 1 Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
City
City
(east_city_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1
Faction Availability
Grand Campaign
Imperator Augustus