Sabean Nobles
Those Sabeans who can afford a horse and armor make excellent cavalryThe thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Sabean Nobles |
Main Unit Key Sab_Medium_Cavalry |
Land Unit Key Sab_Medium_Cavalry |
Naval Unit Key egyptian_transport |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 880 |
Recruitment Cost 880 |
Upkeep Cost 90 |
Melee Attack 33 |
29 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 10 |
Charge Bonus 36 |
67 |
├ Base Defence 32 |
├ Shield celtic |
└ Shield Defence 35 |
107 |
├ Armour scale_elite |
├ Armour Defence 77 |
└ Shield Armour 30 |
120 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount rome_eastern_horse_spear_shield_h |
├ Mount Entity rome_horse_heavy |
└ Mount Health 50 |
Base Morale 50 |
Abilities
Sabean Nobles- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
---|---|
Lv. 0 |
Cavalry Stables
(east_military_stables_light_3) Level 2 |
Lv. 1 |
Arabaya Stables
(east_military_stables_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |