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HomeHome / Radious Total War Mod / Ma'in / Units / Pursuit Trihemiolia - Tribes People
Pursuit Trihemiolia - Tribes People Ma'inMa'in Missile Ship

Pursuit Trihemiolia - Tribes People

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

A wise man fights the desert before his fellow man.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Tribes People)
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Pursuit Trihemiolia - Tribes People

Unit Name

Pursuit Trihemiolia - Tribes People

Main Unit Key

Ara_Tribes_Two_Halfer

Land Unit Key

Ara_Tribes_People

Naval Unit Key

persian_two_halfer

Soldiers

100

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

290

Recruitment Cost

290

Upkeep Cost

70

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

8

Shots Per Minute

7

Ammunition

18

Ship Health

585

└ Ship

persian_two_halfer

Ship Speed

7

Melee Attack

5

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

0

Base Morale

20

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Tribes People
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Pursuit Trihemiolia - Tribes People Lv. 0 Harbour
Harbour
(east_port_trade_2)
Level 1
Trading Port
Trading Port
(east_port_trade_3)
Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus