Qidrian Light Spearmen
Light lancers recruited from the region of Qidria, focusing on speed for the success of their maneuversThe thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Qidrian Light Spearmen |
Main Unit Key Ara_Spear2 |
Land Unit Key Ara_Spear2 |
Naval Unit Key persian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 690 |
Recruitment Cost 690 |
Upkeep Cost 80 |
Melee Attack 25 |
29 |
├ Melee Weapon rome_spear_anti_cav |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 23 |
├ Bonus vs Elephants 26 |
└ Bonus vs Infantry 0 |
Charge Bonus 23 |
68 |
├ Base Defence 44 |
├ Shield tower |
└ Shield Defence 24 |
83 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 36 |
70 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Qidrian Light Spearmen- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Shield Screen
The unit raises their shields in a static defensive formation.
Bracing, melee defence, shield strength
Can't move - Cavalry Counter-tactics
Improves unit's ability to endure enemy cavalry charges for an extended time.
Bonus vs mounted units
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |