Armoured Camel Riders
Nobles can fight on foot, but some prefer to ride the camel into battle.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Armoured Camel Riders |
Main Unit Key Sab_Armoured_Camels |
Land Unit Key Sab_Armoured_Camels |
Naval Unit Key egyptian_transport |
Soldiers 90 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
Melee Attack 32 |
34 |
├ Melee Weapon rome_lance_elite |
├ Melee Damage Base 18 |
├ Melee Damage Ap 16 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 13 |
└ Bonus vs Infantry 0 |
Charge Bonus 66 |
37 |
├ Base Defence 37 |
├ Shield none |
└ Shield Defence 0 |
77 |
├ Armour scale_elite |
├ Armour Defence 77 |
└ Shield Armour 0 |
140 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
├ Bonus Hit Points 10 |
├ Mount rome_camel_cataphract |
├ Mount Entity rome_camel_cataphract |
└ Mount Health 75 |
Base Morale 55 |
Abilities
Armoured Camel Riders- Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue - Draco
Reduces the effectiveness against mounted units of any nearby enemies for an extended time.
Bonus vs cavalry, bonus vs elephants, bracing
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Royal Stables
(east_military_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(east_military_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |