Ma'in Port Level 3
Trading Port
A bustling centre of trade moving goods from east and west.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
Building Name Trading Port |
Level Name east_port_trade_3 |
Building Chain Port |
Building Level 3 |
Create Time 5 |
Create Cost 4200 |
Effects
-3 food (this_region)150 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Melee Ship / (Ara_Spear_Four) Assault Tetreres - Levy Spearmen Ramming attacks from these ships will inflicting terrible damage. Levies can fight and are relatively cheap to maintain, but lack skill and conviction. |
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120 | 580 | 580 | 890 | 5 | 14 | 29 | 11 | 62 | 60 | 65 | 25 | |||||||
2 |
Medium Ship / Missile Ship / (Ara_Tribes_Two_Halfer) Pursuit Trihemiolia - Tribes People Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. A wise man fights the desert before his fellow man. |
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100 | 290 | 290 | 585 | 7 | 28 | 70 | 7 | 18 | 5 | 23 | 3 | 5 | 27 | 45 | 20 |
Disqus |
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