menu
Home导航 / Radious Total War Mod / 马茵 / 部队 / 土著民
土著民 马茵马茵 远程步兵

土著民

聪明人会尽可能在队伍分崩离析前走出沙漠

阿拉伯半岛并非由一个国家统治,而是分布着众多互相关联的部落和强大家族。游牧而生的贝多因人沙漠中饲养绵羊,进行贸易运输,农民们则定居在绿洲之上。骆驼使游牧部落拥有了强大的力量,不同的部落也形成了许多不同的作战风格,但是,步兵仍在阿拉伯军队中占有重要地位。无甲的投石兵就是迅捷而有效的突袭力量,阿拉伯人也以他们短兵相接的作战方式而自豪。传统上来说,他们作战是为了抢夺战利品,而非征服。劫掠能够给胜利的战士带来荣耀,同时给部落带来牲畜和物资。战斗的规模通常很小,伤亡也不会很大,因为在敌我力量悬殊的情况下撤退,并不是一件羞耻的事。在征服埃及后,罗马人不得不横扫阿拉伯半岛来保护与印度之间的暴利贸易,但他们从没有完全征服这片沙漠以及它的人民

汉化补丁: 3DM蒹葭汉化组

土著民

Unit Name

土著民

Main Unit Key

Ara_Tribes_People

Land Unit Key

Ara_Tribes_People

Naval Unit Key

egyptian_transport

Soldiers

120

Category

远程步兵

Class

远程步兵

自定义战斗 价格

340

招募成本

340

Upkeep Cost

70

远程杀伤

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

准度

5

射程

70

Reload

8

每分钟射速

7

弹药量

18

近战攻击

5

武器杀伤

23

├ Melee Weapon

rome_shortsword

├ 基础近战杀伤

20

├ 近战杀伤加成

3

├ Armour Piercing

No

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

5

冲锋加成

3

近战防御

5

├ Base Defence

5

├ Shield

none

└ 盾牌防御

0

甲胄

27

├ 甲胄

cloth

├ Armour Defence

27

└ 盾牌护甲

0

生命值

45

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

0

基础士气

20

技能

No Ability

特性

  • 疲劳抗性
    疲劳对这支部队的影响力较小
  • 于灌木丛中隐蔽
    这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现
  • 耐热
    于沙漠上战斗时,这支部队受到的疲劳影响会减慢

优势与弱点

运输船
  • 舰体极差
  • 速度极低
  • 冲撞软弱
土著民
  • 射程较短
  • 射速较高
  • 杀伤与破甲能力极佳
  • 近战相当脆弱
  • 士气极差
Garrison 建筑
土著民 x 2 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Village
Village
(east_town_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
土著民 x 1 Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
City
City
(east_city_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1