Thazhvar Sirupadai
(Dravidian Sickle-Swordsmen)The Dravidian Hindu tribes, inhabiting regions of southern India, are fearsome warriors, wielding the Aruvaazh (or Sickle-Sword), a single-sided heavy sword. They wear no armour, much like the North Indian tribes. These men are more spiritual and fanatical, hence they are very warlike in nature. Their attitude gives them tirelessness and ferocity in battle.
Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.
Unit Name Thazhvar Sirupadai |
Main Unit Key ind_tribal_swordsmen |
Land Unit Key ind_tribal_swordsmen |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 564 |
Recruitment Cost 564 |
Upkeep Cost 113 |
Melee Attack 38 |
11 |
├ Melee Weapon bsword2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
57 |
├ Base Defence 20 |
├ Shield shield3 |
└ Shield Defence 37 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Thazhvar Sirupadai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign |