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Eastern Town TaksashilaTaksashila Minor Settlement (Market) Level 4

Eastern Town

A prosperous centre for trade and commerce full of opportunity for the right people.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Market)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_township_1)
Minor Settlement (Market) Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement (Market) Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement (Market) Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement (Market) Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement (Market) Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement (Market) Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement (Market) Level 3
Eastern Town

Building Name

Eastern Town

Level Name

rom_EASTERN_city_minor_township_4

Building Chain

Minor Settlement (Market)

Building Level

4

Create Time

16

Create Cost

6840

Require Resource

Gold

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
113 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Conscription Edict:
-4 unit recruitment capacity (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Indian Militia
200 Indian Militia
Indian Militia
(GAR_Per_Citizen_Militia_Indian)
Spear Infantry
120 Gandhara Asva
120 Gandhara Asva
120 Gandhara Asva
Gandhara Asva
(ind_medium_cav)
Melee Cavalry
200 Ksipati Sainika
200 Ksipati Sainika
200 Ksipati Sainika
200 Ksipati Sainika
Ksipati Sainika
(ind_skirmishers)
Missile Infantry
300 Kauntikas
300 Kauntikas
300 Kauntikas
300 Kauntikas
300 Kauntikas
300 Kauntikas
Kauntikas
(ind_spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Sainika
Melee Infantry / Spear Infantry / (ind_levy_spearmen)
Sainika
(Indian Levy Spearmen)

Most of these warriors are dressed in their everyday clothing, which includes loincloths, skirts, and short-sleeved shirts. The majority fight bare-chested, however. Spears and shields are cheap and easy to make, and spearmen make up a large part of the melee infantry.

300 351 351 22 9 10 52 1 20 35
2
200 Ksipati Sainika
Missile Infantry / Missile Infantry / (ind_skirmishers)
Ksipati Sainika
(Indian Skirmishers)

Most of these light skimishers are dressed in their everyday clothing, which includes loincloths, skirts, and short-sleeved shirts. The majority fight bare-chested, armed with daggers and throwing spears. These troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear, while still providing some useful service.

200 449 449 14 85 8 5 26 10 10 54 1 20 35
3
200 Kseptrayah
Missile Infantry / Missile Infantry / (ind_slingers)
Kseptrayah
(Indian Tribal Slingers)

These slingers from the mountain and forest tribes carry small leather slings, just as easily used for hunting game as for hunting men. They carry no shields, as they do not intend to close with their prey until already downed. Nonetheless, they carry simple wooden clubs, useful for disposing their injured prey, but which can also be used for self-defence in melee, should the situation call for it. As speed and flexibility are key to their battlefield tactics, they wear no cumbersome armour, and their dress is the same simple clothing that they would wear on the hunt, or out foraging.

200 442 442 6 190 5 20 15 11 6 25 1 20 35
4
300 Kauntikas
Melee Infantry / Spear Infantry / (ind_spearmen)
Kauntikas
(Indian Spearmen)

These men, armed with spears and shields, are the mainstay of the Indian infantry. Some of the warriors wear a simple armoured corselet, made from strips of hardened leather. Their spears, which they wield in an underarm position, are made of wood or bamboo, with iron spearheads.

300 420 420 27 9 10 56 3 20 45
5
300 Thazhvar Sirupadai
Melee Infantry / Melee Infantry / (ind_tribal_swordsmen)
Thazhvar Sirupadai
(Dravidian Sickle-Swordsmen)

The Dravidian Hindu tribes, inhabiting regions of southern India, are fearsome warriors, wielding the Aruvaazh (or Sickle-Sword), a single-sided heavy sword. They wear no armour, much like the North Indian tribes. These men are more spiritual and fanatical, hence they are very warlike in nature. Their attitude gives them tirelessness and ferocity in battle.

300 564 564 38 11 16 57 1 20 55
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