Ksatriya Khadgacarmadharas
(Indian Swordsmen)Armed with big chopping swords and tall shields, these swordsmen are the shock infantry of Indian armies. The kukri swords they wield have a curved shape, resembling the Greek kopis, but are bigger. They are likely the product of Hellenic influences on Indian armament, where the Indians have adapted the shape to fit other purposes as well.
Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.
Unit Name Ksatriya Khadgacarmadharas |
Main Unit Key ind_swordsmen |
Land Unit Key ind_swordsmen |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 512 |
Recruitment Cost 512 |
Upkeep Cost 102 |
Melee Attack 34 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
57 |
├ Base Defence 20 |
├ Shield shield3 |
└ Shield Defence 37 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Ksatriya Khadgacarmadharas- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign |