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HomeHome / Total War: Rome II / Saba / Units / Royal Ma'rib Cavalry
Royal Ma'rib Cavalry SabaSaba Melee Cavalry

Royal Ma'rib Cavalry

A noble's horse and battle prowess are naturally of the highest quality.

The city of Marib was not only the seat of the kings of Saba, it was an important economical and agricultural centre, as well as a place of worship. Its temple complex had multi-storey buildings and was situated directly on top of the trade routes to India, in the heart of Arabia Felix. However, it's most prominent feature was the Great Marib Dam, built around the 8th century BC, although smaller dams and canals were constructed in the region for centuries. The dam's elaborate irrigation system allowed the Sabaeans to prosper through the trade of frankincense and myrrh, which they cultivated. This strong geographical position also helped them maintain their wealth and political power. Unfortunately, as the trade routes shifted north, the Sabaeans fell out of favour and their glorious civilisation declined around the 1st century AD.

Royal Ma'rib Cavalry

Unit Name

Royal Ma'rib Cavalry

Main Unit Key

dk_saba_royal_marib_cavalry

Land Unit Key

dk_saba_royal_marib_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1150

Recruitment Cost

1150

Upkeep Cost

230

Melee Attack

52

Weapon Damage

29

├ Melee Weapon

rome_spear_cav_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

42

Melee Defence

63

├ Base Defence

23

├ Shield

caetra_cavalry

└ Shield Defence

40

Armour

65

├ Armour

scale_elite

├ Armour Defence

60

└ Shield Armour

5

Health

100

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

├ Bonus Hit Points

20

├ Mount

rome_eastern_horse_spear_shield_h

├ Mount Entity

rome_horse_heavy

└ Mount Health

35

Base Morale

65

Abilities

Royal Ma'rib Cavalry
  • Diamond
    The unit moves into a diamond-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Royal Ma'rib Cavalry
  • Very good attack
  • Average defence
  • Low damage but average armour penetration
  • Good morale
Requires Buildings
Royal Ma'rib Cavalry Lv. 0 Royal Stables
Royal Stables
(dk_all_stables_4)
Level 3
Faction Availability
Grand Campaign