

Immortal Infantry Guard
These men fight with no fear, for death's embrace cannot reach them.The 'Ten Thousand Immortals' were a military force of elite infantry divisions within the Achaemenid Empire, acting as both an imperial guard and an expeditionary army during the Persian conquests. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died'. Herodotus describes them as “magnificently” equipped, glittering in gold and dressed in the finest armour. The Immortals were also afforded the best food and treatment befitting of their elite status. They famously fought at the Battle of Thermopylae, outflanking the redoubtable Spartans and ultimately securing victory. Although the unit died with the Achaemenids, it was revived much later under the Sassanids, helping to legitimise Sassanid rule as inheritors of Persian power.
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Unit Name Immortal Infantry Guard |
Main Unit Key 3c_Sas_Immortal_Infantry_Guard |
Land Unit Key 3c_Sas_Immortal_Infantry_Guard |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 280 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 44 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_hellenic_sword_elite |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 58 |
├ Base Defence 48 |
├ Shield tower |
└ Shield Defence 10 |
Armour 95 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 35 |
Health 60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Empire Divided |