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HomeHome / Total War: Attila / Kingdom of Glywysing (Age of Charlemagne) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Teulu
Cavalry / Melee Cavalry / (cha_cel_teulu)
Teulu
Almost family, these horsemen are the king's closest retainers.
80 1100 1200 100 40 32 45 46 46 150 54
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Axemen
Melee Infantry / Melee Infantry / (cha_cel_axemen)
Axemen
In the hands of skilled men, axes are terrifying weapons.
160 400 400 120 38 32 55 29 10 100 34
3
40 Gazehounds
Melee Infantry / Melee Infantry / (cha_cel_gazelhounds)
Gazehounds
Man's best friend can also be a savage, terrible enemy.
40 500 500 150 7 9 2 2 6 100 34
4
160 Swordsmen
Melee Infantry / Melee Infantry / (cha_cel_sword)
Swordsmen
There is a deep savagery in these warrior's hearts; a delight in battle for its own sake.
160 350 350 105 37 40 25 41 10 100 36
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Javelinmen
Missile Infantry / Missile Infantry / (cha_cel_javelinmen)
Javelinmen
Stealth and surprise are useful on the field, as well as on the hunt.
160 150 150 45 70 80 7 5 7 9 2 22 6 100 26
6
160 Welsh Archers
Missile Infantry / Missile Infantry / (cha_cel_welsh_archers)
Welsh Archers
The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.
160 200 200 60 38 150 5 15 7 9 2 2 6 100 28
7
160 Welsh Longbowmen
Missile Infantry / Missile Infantry / (cha_cel_welsh_longbowmen)
Welsh Longbowmen
"It's almost as tall as he is, he'll never be able to… Oh. Respect!"
160 250 250 75 49 200 5 15 26 9 7 7 10 100 33
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
160 Armoured Spearmen
Melee Infantry / Spear Infantry / (cha_cel_armoured_spear)
Armoured Spearmen
A spear, backed by a wall of armour, is a redoubtable defence.
160 600 600 180 30 32 44 47 46 100 45
9
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_cel_levy_spear)
Levy Spearmen
A warrior grasps the spear firmly, so that it does not shake in his hand.
160 150 150 45 25 32 40 40 6 100 30
10
160 Spearmen
Melee Infantry / Spear Infantry / (cha_cel_spear)
Spearmen
Their rage and pride is focused on a sharpened point.
160 200 200 60 27 32 42 41 10 100 34
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
80 Horsemen
Cavalry / Melee Cavalry / (cha_cel_horsemen)
Horsemen
Their short spears allow these men to thrust and stab from horseback.
80 400 400 120 35 32 42 29 6 150 34
12
80 Royal Horsemen
Cavalry / Melee Cavalry / (cha_cel_royal_horsemen)
Royal Horsemen
The best horsemen fight for the king's household.
80 1000 1000 300 40 32 45 36 54 150 51
13
80 Teulu
Cavalry / Melee Cavalry / (cha_cel_teulu)
Teulu
Almost family, these horsemen are the king's closest retainers.
80 1100 1200 100 40 32 45 46 46 150 54
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
4 Bastion Onager
Siege Engine / Field Artillery / (cha_cel_onager_bastion)
Bastion Onager
Load. Aim. Fire. Say your prayers.
4 160 160 0 200 350 2 7 9 2 2 6 100 26
15
40 Onager
Siege Engine / Field Artillery / (cha_cel_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 600 600 180 200 350 2 7 9 2 2 6 100 26
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
128 Coracle - Teulu Marines
Light Ship / Melee Ship / (cha_cel_dragonship_teulu_marines)
Coracle - Teulu Marines
What these ships may lack in size, they make up for in manoeuvrability.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 40 17 62 46 100 54
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
128 Coracle - Teulu Marines
Light Ship / Melee Ship / (cha_cel_dragonship_teulu_marines)
Coracle - Teulu Marines
What these ships may lack in size, they make up for in manoeuvrability.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 40 17 62 46 100 54
18
128 Longboat - Spear Boatmen
Light Ship / Melee Ship / (cha_cel_longship_spear_boatmen)
Longboat - Spear Boatmen
The stout backbone of any Celtic navy.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 500 500 150 1800 7 27 32 42 41 6 100 34
19
128 Longboat - Sword Boatmen
Light Ship / Melee Ship / (cha_cel_longship_sword_boatmen)
Longboat - Sword Boatmen
The stout backbone of any Celtic navy.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 650 650 195 1800 7 37 40 25 41 46 100 36
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
88 Longboat - Archer Boatmen
Light Ship / Missile Ship / (cha_cel_longship_archer_boatmen)
Longboat - Archer Boatmen
The stout backbone of any Celtic navy.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 90 1800 7 38 150 4 20 5 9 1 1 6 100 26