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HomeHome / Total War: Attila / Kingdom of Glywysing (Age of Charlemagne) / Units / Longboat - Sword Boatmen
Longboat - Sword Boatmen Kingdom of Glywysing (Age of Charlemagne)Kingdom of Glywysing (Age of Charlemagne) Melee Ship

Longboat - Sword Boatmen

The stout backbone of any Celtic navy.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Literally meaning ‘long ship’ or 'long boat' in the Gaelic language, the ‘long fhada’ can claim heritage from the ancient shipbuilding tradition of the Nordic peoples. Of course, the Norsemen didn’t just give their prized technology away, but their persistent raids of the Scottish, Irish and Welsh coasts meant that longships were sometimes captured, enabling the Celts to study their construction in depth. Eventually, they produced the ‘birlinn’ and ‘Irish galley’, variants on the longship with between eight and twelve oars, in addition to a large sail. These features allowed the new breed of Celtic ships to easily cross the open sea for the purposes of trade and war, rather than having to remain close to the coastline at all times. Unfortunately, no remains of Celtic long boats/long fhada survive to this day, despite records of their continuous use until the 17th century.

(Sword Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Longboat - Sword Boatmen

Unit Name

Longboat - Sword Boatmen

Main Unit Key

cha_cel_longship_sword_boatmen

Land Unit Key

cha_cel_sword_boatmen

Naval Unit Key

cha_longboat

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

195

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

37

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

25

Melee Defence

41

├ Base Defence

16

├ Shield

cha_round

└ Shield Defence

25

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

36

Abilities

Sword Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Longboat - Sword Boatmen Lv. 0 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Garrison Buildings
Longboat - Sword Boatmen x 1 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2