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HomeHome / Total War: Attila / Kingdom of Glywysing (Age of Charlemagne) / Units / Javelinmen
Javelinmen Kingdom of Glywysing (Age of Charlemagne)Kingdom of Glywysing (Age of Charlemagne) Missile Infantry

Javelinmen

Stealth and surprise are useful on the field, as well as on the hunt.

As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Javelinmen

Unit Name

Javelinmen

Main Unit Key

cha_cel_javelinmen

Land Unit Key

cha_cel_javelinmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

45

Missile Damage

70

├ Missile Weapon

cha_jav

├ Projectile

cha_jav_normal

├ Missile Damage

60

├ Missile Ap Damage

10

└ Base Reload Time

14

Accuracy

15

Range

80

Reload

40

Rate of Fire

7

Ammunition

5

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

22

├ Base Defence

17

├ Shield

cha_archer

└ Shield Defence

5

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Javelinmen Lv. 0 Muster Hall
Muster Hall
(cha_bld_barracks_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2
Garrison Buildings
Javelinmen x 1 Muster Hall
Muster Hall
(cha_bld_barracks_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2