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HomeHome / Total War: Attila / Kingdom of Glywysing (Age of Charlemagne) / Units / Welsh Archers
Welsh Archers Kingdom of Glywysing (Age of Charlemagne)Kingdom of Glywysing (Age of Charlemagne) Missile Infantry

Welsh Archers

The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.

As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Welsh Archers

Unit Name

Welsh Archers

Main Unit Key

cha_cel_welsh_archers

Land Unit Key

cha_cel_welsh_archers

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

60

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

35

Rate of Fire

5

Ammunition

15

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Ranged Warfare Cost 100 Upgrade To Welsh Longbowmen
Requires Buildings
Welsh Archers Lv. 0 Church
Church
(cha_bld_church_1)
Level 1
Minster
Minster
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Court
Court
(cha_bld_court_1)
Level 1
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Welsh Archers x 1 Church
Church
(cha_bld_church_1)
Level 1
Small City
Small City
(cha_bld_city_1)
Level 1
Court
Court
(cha_bld_court_1)
Level 1
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Manor
Manor
(cha_bld_manor_1)
Level 1
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Welsh Archers x 2 Minster
Minster
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3