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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Comes
Cavalry / Melee Cavalry / (att_rom_comes)
Comes
The comes is awarded great authority within the auspices of his role.
80 625 775 480 29 40 48 48 57 282 43
2
80 Magister Militum
Cavalry / Melee Cavalry / (att_rom_magister_militum)
Magister Militum
The highest ranking general, only answerable to – and often more powerful than – the Emperor himself.
80 700 875 550 35 40 49 50 57 294 51
3
160 Palatina Guards
Melee Infantry / Melee Infantry / (att_rom_palatina_guards)
Palatina Guards
Only the toughest, most reliable men guard the Emperor.
160 375 475 290 14 40 5 24 53 143 43
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Cohors
Melee Infantry / Melee Infantry / (att_rom_cohors)
Cohors
The basic unit of strength. The building blocks of Imperial power.
160 350 350 170 14 40 1 39 53 118 34
5
160 Eastern Armoured Legio
Melee Infantry / Melee Infantry / (att_rom_eastern_armoured_legio)
Eastern Armoured Legio
With heavy plate armour and shield, these men are as strong as the walls of Constantinople itself.
160 500 500 255 30 40 15 42 62 147 45
6
160 Exploratores
Melee Infantry / Melee Infantry / (att_rom_exploratores)
Exploratores
Experts in reconnaissance, these men reveal the lie of the land ahead of the army.
160 325 325 170 19 40 33 25 25 107 34
7
160 Hetaireia Guards
Melee Infantry / Melee Infantry / (att_rom_hetaireia_guards)
Hetaireia Guards
Like the Companions before them, these men swear an oath to defend the Empire.
160 875 875 625 35 56 70 40 27 135 54
8
160 Legio Comitatenses
Melee Infantry / Melee Infantry / (att_rom_legio_comitatenses)
Legio Comitatenses
The backbone of Imperial might. These men march on frontiers, carrying the Empire to distant lands.
160 425 425 215 29 40 5 43 53 132 34
9
160 Legio
Melee Infantry / Melee Infantry / (att_rom_legio)
Legio
Hardened campaigners, these soldiers have pledged their lives to the Empire.
160 400 400 205 21 40 2 40 53 130 34
10
160 Numeroi
Melee Infantry / Melee Infantry / (att_rom_numeroi)
Numeroi
The 'Bathhouse Boys' defend the Emperor, pursuing his enemies to an agonising end.
160 550 550 305 32 40 17 44 62 149 45
11
160 Palatina Guards
Melee Infantry / Melee Infantry / (att_rom_palatina_guards)
Palatina Guards
Only the toughest, most reliable men guard the Emperor.
160 375 475 290 14 40 5 24 53 143 43
12
160 Palatina
Melee Infantry / Melee Infantry / (att_rom_palatina)
Palatina
These men will live, and fight, and die in the defence of the Emperor.
160 375 375 185 26 40 2 40 57 120 34
13
160 Praeventores
Melee Infantry / Melee Infantry / (att_rom_praeventores)
Praeventores
Slowly, slowly, catchy filthy barbarian scum…
160 400 425 235 21 40 35 36 25 109 43
14
160 Protectores Domestici
Melee Infantry / Melee Infantry / (att_rom_protectores_domestici)
Protectores Domestici
The generals of tomorrow, serving the Emperor today.
160 400 400 200 29 40 5 43 60 137 34
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
160 Armoured Sagittarii
Missile Infantry / Missile Infantry / (att_rom_armoured_sagittarii)
Armoured Sagittarii
A bow is a fine thing, but a bow and armour are finer.
160 425 425 205 49 150 6 15 10 40 5 5 27 97 36
16
160 Ballistarii
Missile Infantry / Missile Infantry / (att_rom_ballistarii)
Ballistarii
Although slower than a bow, a crossbow bolt can fell most living things.
160 325 325 165 65 125 3 15 10 6 5 5 3 82 34
17
160 Elite Ballistarii
Missile Infantry / Missile Infantry / (att_rom_elite_ballistarii)
Elite Ballistarii
Those who master the crossbow are the engineers of battlefield death.
160 675 675 375 75 125 3 17 11 40 7 7 25 99 51
18
160 Funditores
Missile Infantry / Missile Infantry / (att_rom_funditores)
Funditores
A thrown rock can hurt. A hurled rock can kill.
160 170 170 85 50 125 10 14 7 6 2 2 3 80 34
19
160 Levis Armaturae
Missile Infantry / Missile Infantry / (att_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 130 90 80 6 8 5 6 1 31 8 78 34
20
160 Sagittarii
Missile Infantry / Missile Infantry / (att_rom_sagittarii)
Sagittarii
Even the longest sarissa cannot stop an arrow at 100 metres.
160 160 160 80 38 150 5 14 7 6 2 2 3 80 34
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
160 Menaulatoi
Melee Infantry / Pike Infantry / (att_rom_menaulatoi)
Menaulatoi
Grip firmly and brace. The sharp bit does the rest.
160 425 425 255 40 11 30 30 27 100 54
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
160 Comitatensis Spears
Melee Infantry / Spear Infantry / (att_rom_comitatensis_spears)
Comitatensis Spears
The very core of the late Roman army, these spear-armed infantrymen are Legionaries in all but name.
160 400 400 200 26 32 16 36 53 95 34
23
160 Eastern Auxilia Palatina
Melee Infantry / Spear Infantry / (att_rom_eastern_auxilia_palatina)
Eastern Auxilia Palatina
They may not be Romans, but that is precisely why they can be trusted.
160 650 650 390 35 32 35 42 62 125 54
24
160 Lanciarii Seniores
Melee Infantry / Spear Infantry / (att_rom_lanciarii_seniores)
Lanciarii Seniores
These veterans have seen it, killed it and lived to fight again, on many prior occasions.
160 500 500 255 30 32 30 37 62 122 45
25
160 Limitanei Borderguards
Melee Infantry / Spear Infantry / (att_rom_limitanei_borderguards)
Limitanei Borderguards
These men guard the frontiers, designed to contain incursions until the army arrives.
160 375 375 190 19 32 14 29 53 93 34
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Comes
Cavalry / Melee Cavalry / (att_rom_comes)
Comes
The comes is awarded great authority within the auspices of his role.
80 625 775 480 29 40 48 48 57 282 43
27
80 Equites Dalmatae
Cavalry / Melee Cavalry / (att_rom_equites_dalmatae)
Equites Dalmatae
Roman cavalry power, stationed in the Balkans to meet the nomadic threat head-on.
80 475 475 240 45 32 45 22 18 205 34
28
80 Equites Promoti
Cavalry / Melee Cavalry / (att_rom_equites_promoti)
Equites Promoti
Although not catafractarii, these horsemen nevertheless take the fight straight to Rome's enemies.
80 600 600 295 48 32 48 25 38 237 34
29
80 Excubitores Cavalry Guard
Cavalry / Melee Cavalry / (att_rom_excubitores_cavalry_guard)
Excubitores Cavalry Guard
Dogmatic and determined, these mounted warriors see the Emperor is protected.
80 725 725 405 47 32 52 37 35 239 45
30
80 Magister Militum
Cavalry / Melee Cavalry / (att_rom_magister_militum)
Magister Militum
The highest ranking general, only answerable to – and often more powerful than – the Emperor himself.
80 700 875 550 35 40 49 50 57 294 51
31
80 Scholae Palatinae
Cavalry / Melee Cavalry / (att_rom_scholae_palatinae)
Scholae Palatinae
Only those of the elite 'Palace School' are permitted to guard the Emperor.
80 650 650 355 49 32 49 41 32 239 43
32
80 Scout Equites
Cavalry / Melee Cavalry / (att_rom_scout_equites)
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.
80 400 400 205 14 40 33 39 18 188 34
33
80 Tagmata Cavalry
Cavalry / Melee Cavalry / (att_rom_tagmata_cavalry)
Tagmata Cavalry
These formidable horsemen certainly put the battlefield, and their enemies, to order.
80 725 725 435 55 32 55 45 35 250 54
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
80 Equites Sagittarii
Cavalry / Missile Cavalry / (att_rom_equites_sagittarii)
Equites Sagittarii
To fire a bow is a skill; to fire a bow from horseback is an art.
80 575 575 290 49 150 5 19 15 40 15 40 32 222 36
35
80 Imperial Dromedarii
Cavalry / Missile Cavalry / (att_rom_imperial_dromedarii)
Imperial Dromedarii
Versatile camel-mounted auxiliary troops, well-suited to the local terrain.
80 900 925 560 90 80 11 14 20 32 20 45 28 250 54
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
80 Catafractarii
Cavalry / Shock Cavalry / (att_rom_catafractarii)
Catafractarii
Literally armed and armoured to the teeth, the catafractarii are an awesome power.
80 550 650 390 38 10 204 19 27 232 34
37
80 Clibanarii
Cavalry / Shock Cavalry / (att_rom_clibanarii)
Clibanarii
This unit of heavily-armoured melee cavalry are an almost unstoppable battlefield force.
80 700 700 390 32 10 242 12 50 244 45
38
80 Contarii
Cavalry / Shock Cavalry / (att_rom_contarii)
Contarii
Contarii are heavily armoured shock troops, forming Rome’s elite heavy cavalry force.
80 425 425 215 21 10 201 2 25 205 34
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
40 Cheiroballistra
Siege Engine / Field Artillery / (att_rom_cheiroballistra)
Cheiroballistra
Small definitely does not mean less deadly.
40 675 675 345 250 250 3 10 6 5 5 3 82 26
Siege Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
4 Bastion Onager
Siege Engine / Siege Artillery / (att_rom_onager_bastion)
Bastion Onager
Load. Aim. Fire. Hope for the best.
4 160 160 0 7 6 2 2 3 80 26
41
40 Large Onager
Siege Engine / Siege Artillery / (att_rom_onager_large)
Large Onager
This thing could probably launch a fortress, given the chance.
40 1200 1200 600 10 6 5 5 3 82 26
42
40 Onager
Siege Engine / Siege Artillery / (att_rom_onager)
Onager
Load. Aim. Fire. Cross your fingers.
40 425 425 215 7 6 2 2 3 80 26
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
140 Castled Dromon Warship - Elite Byzantine Heavy Marines
Light Ship / Melee Ship / (att_shp_er_elite_marines_dro_heavy_ft)
Castled Dromon Warship - Elite Byzantine Heavy Marines
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 950 950 515 2000 6 32 40 17 47 57 124 54
45
140 Dromon Warship - Elite Byzantine Heavy Marines
Heavy Ship / Melee Ship / (att_shp_er_elite_marines_dro_heavy)
Dromon Warship - Elite Byzantine Heavy Marines
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 650 650 360 2000 6 32 40 17 47 57 124 54
46
80 Liburnian Galley - Byzantine Marines
Light Ship / Melee Ship / (att_shp_er_light_marines_lib_heavy)
Liburnian Galley - Byzantine Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

80 350 350 175 1800 7 29 40 5 63 15 107 34
47
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
48
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 160 1800 7 26 40 2 40 40 120 34
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
92 Dromonarion Ballista Skirmisher - Byzantine Archer Marines
Medium Ship / Missile Ship / (att_shp_er_archers_dro_light_sco)
Dromonarion Ballista Skirmisher - Byzantine Archer Marines
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

92 425 425 220 600 8 45 150 5 5 10 6 5 5 10 82 36
50
92 Dromonarion Skirmisher - Byzantine Archer Marines
Medium Ship / Missile Ship / (att_shp_er_archers_dro_light)
Dromonarion Skirmisher - Byzantine Archer Marines
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

92 250 250 130 600 8 45 150 5 5 10 6 5 5 10 82 36
51
96 Liburnian Skirmisher - Roman Bowman Marines
Light Ship / Missile Ship / (att_shp_rom_bowmen_lib_light)
Liburnian Skirmisher - Roman Bowman Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

96 250 250 125 600 9 35 150 4 5 16 6 2 11 3 90 34
52
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 135 600 9 90 80 6 3 5 6 1 31 8 78 34
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
53
64 Barrage Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_heavy)
Barrage Liburnian - Roman Artillery Crew
Armed with heavy onagers, this vessel can reduce lesser ships to splinters.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 825 825 410 1400 5 500 500 1 7 6 2 2 3 80 34
54
64 Battery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_light)
Battery Liburnian - Roman Artillery Crew
Firepower and manoeuvrability combined; this ship has much to offer.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 260 1200 5 350 350 1 7 6 2 2 3 80 34
55
64 Bombard Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_lib_heavy)
Bombard Liburnian - Roman Artillery Crew
The smashed and splintered deck of an enemy ship is a beautiful sight.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1400 5 500 500 1 7 6 2 2 3 80 34
56
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1200 5 500 500 1 7 6 2 2 3 80 34
Fire Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
140 Greek Fire Dromon - Elite Byzantine Heavy Marines
Light Ship / Fire Ship / (att_shp_er_elite_marines_dro_heavy_fs)
Greek Fire Dromon - Elite Byzantine Heavy Marines
Unquenchable flames are every sailor's darkest nightmare.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 800 800 435 2000 6 32 40 17 47 57 124 54
58
40 Greek Fire Dromonarion - Byzantine Marines
Medium Ship / Fire Ship / (att_shp_er_marines_dro_light_fs)
Greek Fire Dromonarion - Byzantine Marines
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

40 400 400 195 1800 7 27 40 12 42 53 120 36