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HomeHome / Total War: Attila / Kingdom of Glywysing (Age of Charlemagne) / Units / Horsemen
Horsemen Kingdom of Glywysing (Age of Charlemagne)Kingdom of Glywysing (Age of Charlemagne) Melee Cavalry

Horsemen

Their short spears allow these men to thrust and stab from horseback.

Most armies of the early Middle Ages relied heavily on foot soldiers. This was due to the large number of low-status soldiers with little equipment of their own – certainly not horses – and little real training to speak of. In fact, cavalry-heavy forces were not generally part of the military fashion of the time until the development of the stirrup and the peaked saddle made them more attractive to the western powers. The stirrup increased the endurance, manoeuvrability and speed of the horse and reduced its rider's fatigue as the animal was easier to control; this, along with advances in armour technology, meant cavalry – now as heavy as the eastern cataphracts of antiquity - once again became a fixture on the battlefield.

Horsemen

Unit Name

Horsemen

Main Unit Key

cha_cel_horsemen

Land Unit Key

cha_cel_horsemen

Naval Unit Key

cha_longship_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

120

Melee Attack

35

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

42

Melee Defence

29

├ Base Defence

4

├ Shield

cha_round

└ Shield Defence

25

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_medium

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_ger_horse_spear_shield_m

├ Mount Entity

cha_horse_medium

└ Mount Health

50

Morale

34

Abilities

Horsemen
  • Wedge
    The unit moves into a wedge-shaped attack formation.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Horsemen Lv. 0 Church
Church
(cha_bld_church_1)
Level 1
Minster
Minster
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Court
Court
(cha_bld_court_1)
Level 1
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Horsemen x 1 Minster
Minster
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3