Khingilas Khandas
Swords fit for a king, wielded by men fit to protect one.Khingila was one of the first great rulers of the Hephthalites, blazing a trail across the western Empires. His name shares a root with the word for sword, underlining the importance of his military campaigns. During his reign, the White Huns came into extensive contact with the Gupta emperor, as demonstrated by the Indian-influenced coins minted at the time. However, more significantly for the power of the White Huns, this period also saw the adoption of Indian weapons. Two such examples are the khanda - the famous Sikh sword - and the fenestrated axe, which came into use further via trade connections along the Silk Route. The khanda has a blunt point but an extremely sharp blade, being designed to slash rather than stab like the Roman gladius. The fenestrated axe has apertures on the blade, thought to increase streamlining as it cuts through the air. It is easy to see why both caught on outside India - they could pierce most common types of armour more effectively than a sword or spear. As a result, well-preserved examples have been found in graves right across the western world.
Unit Name Khingilas Khandas |
Main Unit Key att_wh_khingilas_khandas |
Land Unit Key att_wh_khingilas_khandas |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 250 |
Melee Attack 32 |
50 |
├ Melee Weapon att_khanda |
├ Melee Base Damage 40 |
├ Armour-piercing Damage 10 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 20 |
55 |
├ Base Defence 48 |
├ Shield att_oval_large |
└ Shield Defence 7 |
62 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 35 |
93 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 3 |
Morale 45 |
Abilities
Khingilas Khandas- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Unbreakable
The unit's morale cannot be broken for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Royal Host
(att_bld_nomad_city_2) Level 2
Royal Encampment
(att_bld_nomad_city_3) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |