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HomeHome / Total War: Attila / White Huns / Units / Spet Xyon Archers
Spet Xyon Archers White HunsWhite Huns Missile Cavalry

Spet Xyon Archers

Whether firing from a distance or charging in for the kill, foes rarely get a chance to lay eyes on these men.

The White Huns, like their more famous namesakes, were masters of mounted archery tactics. Their contact with so many different empires across the world made them familiar with the best aspects of many different military traditions, and enabled them to use the best of those to their advantage. Tactics from the Sassanid Persians (such as the Parthian shot), the Gupta Empire (inventors of the steel bow) and the wild, lawless steppes combined to create some of the most devastating missile troops imaginable. The skill required to fire a bow from a moving horse is phenomenal. Ancient cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee.

Spet Xyon Archers

Unit Name

Spet Xyon Archers

Main Unit Key

att_wh_spet_xyon_archers

Land Unit Key

att_wh_spet_xyon_archers

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

725

Recruitment Cost

625

Upkeep Cost

376

Missile Damage

49

├ Missile Weapon

att_bow_composite_elite

├ Projectile

att_arrow_composite_elite_normal

├ Missile Damage

37

├ Missile Ap Damage

12

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

75

Rate of Fire

14

Ammunition

25

Melee Attack

54

Melee Damage

32

├ Melee Weapon

att_spear_heavy

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

32

Melee Defence

32

├ Base Defence

32

├ Shield

att_tower

└ Shield Defence

0

Armour

75

├ Armour

att_leather_very_heavy

├ Armour Defence

25

└ Shield Armour

50

Health

224

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

24

├ Mount

att_wh_spet_xyon_archers_horse

├ Mount Entity

att_horse_light

└ Mount Health

110

Morale

45

Abilities

Spet Xyon Archers
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Spet Xyon Archers Lv. 0 Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Level 3
Faction Availability
Grand Campaign