Guardians of the Hindu Kush
A homeland long outgrown still inspires its children to victory.The original stronghold of the Hephthalites was on the slopes of the Hindu Kush, the mountain range situated in modern Afghanistan. This often bleak land moulded the White Huns into the ferocious warriors that went on to conquer large parts of central Asia. . It was during the reign of Khingila that the White Huns came into extensive contact with the Indian Gupta Empire, and even adopted some of its weapon designs. Two such examples are the khanda - the famous Sikh sword - and the fenestrated axe, which came into use further via trade connections along the Silk Route. The khanda has a blunt point but an extremely sharp blade, being designed to slash rather than stab like the Roman gladius. The fenestrated axe has apertures on the blade, thought to increase streamlining as it cuts through the air. It is easy to see why both caught on outside India - they could pierce most common types of armour more effectively than a sword or spear. As a result, well-preserved examples have been found in graves right across the western world.
Unit Name Guardians of the Hindu Kush |
Main Unit Key att_wh_guardians_of_the_hindu_kush |
Land Unit Key att_wh_guardians_of_the_hindu_kush |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 550 |
100 |
├ Missile Weapon att_javelin_heavy_precursor |
├ Projectile att_javelin_heavy_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 0 |
Rate of Fire 4 |
Ammunition 2 |
Melee Attack 27 |
56 |
├ Melee Weapon att_dane_axe |
├ Melee Base Damage 40 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 20 |
Charge Bonus 15 |
57 |
├ Base Defence 57 |
├ Shield att_none |
└ Shield Defence 0 |
33 |
├ Armour att_scale_mail_heavy |
├ Armour Defence 33 |
└ Shield Armour 0 |
108 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 18 |
Morale 54 |
Abilities
Guardians of the Hindu Kush- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Unbreakable
The unit's morale cannot be broken for an extended period of time. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |