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HomeHome / Total War: Attila / White Huns / Units / Guardians of the Hindu Kush
Guardians of the Hindu Kush White HunsWhite Huns Melee Infantry

Guardians of the Hindu Kush

A homeland long outgrown still inspires its children to victory.

The original stronghold of the Hephthalites was on the slopes of the Hindu Kush, the mountain range situated in modern Afghanistan. This often bleak land moulded the White Huns into the ferocious warriors that went on to conquer large parts of central Asia. . It was during the reign of Khingila that the White Huns came into extensive contact with the Indian Gupta Empire, and even adopted some of its weapon designs. Two such examples are the khanda - the famous Sikh sword - and the fenestrated axe, which came into use further via trade connections along the Silk Route. The khanda has a blunt point but an extremely sharp blade, being designed to slash rather than stab like the Roman gladius. The fenestrated axe has apertures on the blade, thought to increase streamlining as it cuts through the air. It is easy to see why both caught on outside India - they could pierce most common types of armour more effectively than a sword or spear. As a result, well-preserved examples have been found in graves right across the western world.

Guardians of the Hindu Kush

Unit Name

Guardians of the Hindu Kush

Main Unit Key

att_wh_guardians_of_the_hindu_kush

Land Unit Key

att_wh_guardians_of_the_hindu_kush

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

550

Missile Damage

100

├ Missile Weapon

att_javelin_heavy_precursor

├ Projectile

att_javelin_heavy_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

0

Range

80

Reload

0

Rate of Fire

4

Ammunition

2

Melee Attack

27

Melee Damage

56

├ Melee Weapon

att_dane_axe

├ Melee Base Damage

40

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

20

Charge Bonus

15

Melee Defence

57

├ Base Defence

57

├ Shield

att_none

└ Shield Defence

0

Armour

33

├ Armour

att_scale_mail_heavy

├ Armour Defence

33

└ Shield Armour

0

Health

108

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

18

Morale

54

Abilities

Guardians of the Hindu Kush
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Unbreakable
    The unit's morale cannot be broken for an extended period of time.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Guardians of the Hindu Kush Lv. 0 Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Level 3
Faction Availability
Grand Campaign