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HomeHome / Total War: Attila / White Huns / Buildings / Royal Encampment
Royal Encampment White HunsWhite Huns Nomadic Settlement Level 4

Royal Encampment

The greater the horde, the larger the feasting ground must be.

Nomad peoples followed the seasons, with their herds, rather than having a settled lifestyle of farming. The word itself is a Greek term and, as might be expected of the civilised, settled Greeks, they did not approve of barbarous nomads in the slightest. Nomads, on the other hand, may not have had permanent settlements, but their lives were as full and rich as settled farmer or city dweller and probably healthier too, as they didn’t live in squalor. Nomadism is an extremely effective way of living off areas with scarce natural resources such as the steppes. As grazing is exhausted, the herds can be moved on and the land left to recover until the following year. It is also an extremely effective and ruthless way of raising warriors. The easiest way of harvesting scarce resources is, of course, to take them from someone else. The tribe who cannot protect their own livestock, property and kin soon ceases to exist. This also encourages the worst feature of nomad life for neighbouring, settled peoples: nomads will raid and steal from weak, sedentary folk because they are just another resource to be exploited.

Nomadic Settlement

Nomadic Camp
Nomadic Camp
(att_bld_nomad_city_0)
Nomadic Settlement Level 0
Nomadic Host
Nomadic Host
(att_bld_nomad_city_1)
Nomadic Settlement Level 1
Royal Host
Royal Host
(att_bld_nomad_city_2)
Nomadic Settlement Level 2
Royal Encampment
Royal Encampment
(att_bld_nomad_city_3)
Nomadic Settlement Level 3
Royal Encampment

Building Name

Royal Encampment

Level Name

att_bld_nomad_city_3

Building Chain

Nomadic Settlement

Building Level

4

Create Time

7

Create Cost

12000

Require Technology

Methodical Oppression
Methodical Oppression

Effects

Wealth: 1000 from subsistence (force_to_force_building)
Tax rate: -5% (all hordes)
Food consumption: -130 (force_to_force_own)
Integrity: -1 (all hordes)
Horde growth: +7 (force_to_force_own)
Army recruitment capacity: +1 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Sogdian Camel Raiders
Cavalry / Melee Cavalry / (att_est_sogdian_camel_raiders)
Sogdian Camel Raiders
Sogdians are keen in the ways of war; a camel is but another weapon.
80 875 900 26 32 40 45 53 309 43
2
160 Steppe Levy
Melee Infantry / Spear Infantry / (att_nom_steppe_levy)
Steppe Levy
Tribal people, called from the vast lands of the steppes to fight.
160 300 210 19 32 24 29 40 93 34
3
80 Unnigarde
Cavalry / Missile Cavalry / (att_nom_unnigarde)
Unnigarde
Fear of the unknown cuts deeper than a swordblow.
80 825 825 56 150 14 11 25 32 35 55 20 195 54
4
80 Hephthalite Chargers
Cavalry / Melee Cavalry / (att_wh_hephthalite_chargers)
Hephthalite Chargers
Hardy steppe horses, bearing the ruin of empires upon their strong backs.
80 550 550 20 32 25 47 15 225 36
5
160 Khingilas Khandas
Melee Infantry / Melee Infantry / (att_wh_khingilas_khandas)
Khingilas Khandas
Swords fit for a king, wielded by men fit to protect one.
160 575 575 32 50 20 55 62 93 45
6
160 Xionite Spears
Melee Infantry / Melee Infantry / (att_wh_xionite_spears)
Xionite Spears
Xionite soldiers, born far beyond the Oxus, and schooled in the ways of death.
160 400 400 58 32 34 25 15 95 36
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