Strike Liburnian - Desert Assault CorsairsA lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Desert Assault Corsairs)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameStrike Liburnian - Desert Assault Corsairs
Main Unit Keyatt_shp_des_assault_corsairs_lib_light_ram
Land Unit Keyatt_mar_des_desert_assault_corsairs
Naval Unit Keyatt_lib_light_ram_eas
Custom Battle Cost230
├ Melee Weaponatt_spear
├ Melee Base Damage24
├ Armour-piercing Damage8
├ Armour PiercingNo
├ Attack Against Cavalry20
├ Attack Against Elephants20
└ Attack Against Infantry0
├ Base Defence10
└ Shield Defence10
├ Armour Defence23
└ Shield Armour30
├ Man Entityatt_infantry_heavy
├ Man Health90
└ Bonus Hit Points7
AbilitiesDesert Assault Corsairs
- Ramming Speed!
Increases the speed of a ship in order to cause greater damage when it hits the enemy.
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
|Required Technology Cost 75 Upgrade To|
|The Last Roman|