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HomeHome / Total War: Attila / Himyar / Units / Rumha Skirmishers
Rumha Skirmishers HimyarHimyar Missile Infantry

Rumha Skirmishers

Javelin-armed tribal skirmishers, these men know how to use the terrain to their best advantage.

The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried both their opposite numbers and more tightly-packed melee infantry, peppering them before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops of the age: to appear as if from nowhere, rain fire down on the enemy, and then retreat back into the terrain. Such harassment could be highly effective, particularly on the vast plains of the desert kingdoms, where a mobile, almost guerrilla style of warfare worked better than the regimented Roman battle lines that had conquered the west. The desert peoples saw war as a way of life - historical sources have very little information about their large scale battles, but often mention them as raiders in search of loot. In lightning fast raids, skirmish tactics using the javelin, alongside heavy cavalry, would have been vital to achieving a swift victory.

Rumha Skirmishers

Unit Name

Rumha Skirmishers

Main Unit Key

att_des_es_rumha_skirmishers

Land Unit Key

att_des_es_rumha_skirmishers

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

275

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

40

Rate of Fire

7

Ammunition

9

Melee Attack

7

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

9

├ Base Defence

2

├ Shield

att_oval_large

└ Shield Defence

7

Armour

45

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

35

Health

95

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

5

Morale

34

Abilities

Rumha Skirmishers
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Spear Wall
    The unit moves into close wall formation.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Advanced Archery Training Cost 200 Upgrade To Rumha Warriors
Requires Buildings
Rumha Skirmishers Lv. 0 Militia Encampment
Militia Encampment
(att_bld_eastern_sassanid_military_minor_3)
Level 2
Militia Compound
Militia Compound
(att_bld_eastern_sassanid_military_minor_4)
Level 3
Faction Availability
Grand Campaign