Athar’s Chosen
By the morning and evening stars, they will bring victory.Also known as the "God of the Morning Star", Athtar (also known as Attar or Ishtar) was worshipped throughout Arabia in late antiquity prior to the rise of Islam in the region. Often depicted with a spear-point and accompanied by an ibex, his sacred animal, Athtar was a god of war ("He Who is Bold in Battle") and the bringer of water and, in the more arid Arabian regions, the god of thunderstorms. In Canaanite legends, Athtar ascended to the throne of the late Ba'al Hadad to rule the world in his stead. Unfortunately, he soon proved himself unsuitable to rule - mainly as he was too small for Ba'al's throne - and was forced to return to the underworld. Temples to Athtar usually contained an open area with a fire in the centre, sharing the Zoroastrian concept of "holy fire". The kings of Saba even practised a rite knows as "Hunting the Game of Athtar and the Game of Kurum" (Kurum being a consort of Athtar) in order to make it rain.
Unit Name Athar’s Chosen |
Main Unit Key att_des_es_athars_chosen |
Land Unit Key att_des_es_athars_chosen |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 190 |
Melee Attack 67 |
48 |
├ Melee Weapon att_sword_himyar |
├ Melee Base Damage 30 |
├ Armour-piercing Damage 18 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 147 |
33 |
├ Base Defence 33 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
150 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 75 |
Morale 103 |
Abilities
Athar’s Chosen- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |