Zhayedan Immortal Cavalry
The finest warriors in the world, at their king's command.The 'Ten Thousand Immortals' were a military force of elite soldiers whose history can be traced from the Sassanid Empire back to the Archaemenid Empire that ruled prior to Alexander the Great's conquest of the east. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died' - it was immortal. They fought famously at the Battle of Thermopylae, flanking the redoubtable Spartans and ultimately securing victory. Although disappearing with the Archaemenids, the Immortals were revived under the Sassanids as an elite corps, with the finest armour and weapons of their entire military, and adorned in fine livery to demonstrate their prestige.
Unit Name Zhayedan Immortal Cavalry |
Main Unit Key att_est_zhayedan_immortal_cavalry |
Land Unit Key att_est_zhayedan_immortal_cavalry |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 875 |
Recruitment Cost 875 |
Upkeep Cost 530 |
49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 75 |
Rate of Fire 12 |
Ammunition 25 |
Melee Attack 20 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 45 |
45 |
├ Base Defence 15 |
├ Shield att_round_small |
└ Shield Defence 30 |
32 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 5 |
225 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 10 |
├ Mount att_est_zhayedan_immortal_cavalry_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 54 |
Abilities
Zhayedan Immortal Cavalry- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
---|---|
x 2 |
Imperial Palace
(att_bld_eastern_sassanid_civic_court_palace_5_legendary) Level 4 |
Faction Availability | |
---|---|
Grand Campaign |