Barbed Javelinmen
A volley of javelins will stop rival skirmishers. Dead.The role of a skirmisher, lightly-armed and kept from melee combat, was not the part that young people aspired to fulfil. Bursting with energy, they craved the glory of one-on-one combat. However, a fledgling warrior first had to prove their worth before earning the right to bear arms. If granted such an honour, they hungrily sought battle or risked growing idle. The strongest immediately joined a veteran warrior’s retinue, hoping to earn glory fighting alongside him. Typically, the young occupied themselves with inter-tribal warfare and raiding to prevent loss of fitness. Raiding other tribes was not recognised as a crime, but instead seen as necessary training for younger members to nurture and maintain their appetite for battle.
Unit Name Barbed Javelinmen |
Main Unit Key att_ger_barbed_javelinmen |
Land Unit Key att_ger_barbed_javelinmen |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 650 |
Recruitment Cost 675 |
Upkeep Cost 335 |
80 |
├ Missile Weapon att_barbed_javelin |
├ Projectile att_barbed_javelin_normal |
├ Missile Damage 75 |
├ Missile Ap Damage 5 |
└ Base Reload Time 10 |
Accuracy 0 |
Range 90 |
Reload 45 |
Rate of Fire 11 |
Ammunition 10 |
Melee Attack 20 |
30 |
├ Melee Weapon att_barbed_spear |
├ Melee Base Damage 28 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
45 |
├ Base Defence 15 |
├ Shield att_round_small |
└ Shield Defence 30 |
30 |
├ Armour att_leather_very_heavy |
├ Armour Defence 25 |
└ Shield Armour 5 |
97 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 7 |
Morale 45 |
Abilities
Barbed Javelinmen- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |