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HomeHome / Total War: Attila / Burgundians / Units / Barbed Javelinmen
Barbed Javelinmen BurgundiansBurgundians Missile Infantry

Barbed Javelinmen

A volley of javelins will stop rival skirmishers. Dead.

The role of a skirmisher, lightly-armed and kept from melee combat, was not the part that young people aspired to fulfil. Bursting with energy, they craved the glory of one-on-one combat. However, a fledgling warrior first had to prove their worth before earning the right to bear arms. If granted such an honour, they hungrily sought battle or risked growing idle. The strongest immediately joined a veteran warrior’s retinue, hoping to earn glory fighting alongside him. Typically, the young occupied themselves with inter-tribal warfare and raiding to prevent loss of fitness. Raiding other tribes was not recognised as a crime, but instead seen as necessary training for younger members to nurture and maintain their appetite for battle.

Barbed Javelinmen

Unit Name

Barbed Javelinmen

Main Unit Key

att_ger_barbed_javelinmen

Land Unit Key

att_ger_barbed_javelinmen

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

650

Recruitment Cost

675

Upkeep Cost

335

Missile Damage

80

├ Missile Weapon

att_barbed_javelin

├ Projectile

att_barbed_javelin_normal

├ Missile Damage

75

├ Missile Ap Damage

5

└ Base Reload Time

10

Accuracy

0

Range

90

Reload

45

Rate of Fire

11

Ammunition

10

Melee Attack

20

Melee Damage

30

├ Melee Weapon

att_barbed_spear

├ Melee Base Damage

28

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

45

├ Base Defence

15

├ Shield

att_round_small

└ Shield Defence

30

Armour

30

├ Armour

att_leather_very_heavy

├ Armour Defence

25

└ Shield Armour

5

Health

97

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

7

Morale

45

Abilities

Barbed Javelinmen
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Snipe
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Military Manoeuvres Cost 169 Upgrade From Barbed Skirmishers
Garrison Buildings
Barbed Javelinmen x 1 Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Level 3
Faction Availability
Grand Campaign
The Last Roman