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Pastures BurgundiansBurgundians Farm Level 2

Pastures

A wise shepherd watches his flock day and night.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Curing Shack
Curing Shack
(att_bld_barbarian_farm_curing_1)
Farm Level 1
Smoke Shed
Smoke Shed
(att_bld_barbarian_farm_curing_2)
Farm Level 2
Salt Warehouse
Salt Warehouse
(att_bld_barbarian_farm_curing_3)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Pastures

Building Name

Pastures

Level Name

att_bld_barbarian_farm_livestock_2

Building Chain

Farm

Building Level

2

Create Time

3

Create Cost

1500

Effects

Wealth: 180 from animal husbandry (building_to_building_own)
Additional wealth: +54 from animal husbandry per local fertility level (building_to_building_own)
Food: +20 from animal husbandry (region_to_region_own)
Additional food: +6 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)

Provides Garrison Army

160 Barbed Javelinmen
Barbed Javelinmen
(att_ger_barbed_javelinmen)
Missile Infantry
160 Barbed Skirmishers
Barbed Skirmishers
(att_ger_barbed_skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Germanic Mounted Warband
Cavalry / Melee Cavalry / (att_ger_germanic_mounted_warband)
Germanic Mounted Warband
These mounted warriors have joined together to fight for their tribe.
80 400 300 45 25 45 37 8 205 34
2
160 Scattershot Hurlers
Missile Infantry / Missile Infantry / (att_ger_scattershot_hurlers)
Scattershot Hurlers
A well-trained slinger is lethal with a stone, and a menace with many.
160 210 150 20 125 9 12 5 6 1 1 10 78 36
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