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HomeHome / Total War: Attila / Burgundians / Buildings / Livestock Herd
Livestock Herd BurgundiansBurgundians Farm Level 3

Livestock Herd

A herd provides more than just food.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Curing Shack
Curing Shack
(att_bld_barbarian_farm_curing_1)
Farm Level 1
Smoke Shed
Smoke Shed
(att_bld_barbarian_farm_curing_2)
Farm Level 2
Salt Warehouse
Salt Warehouse
(att_bld_barbarian_farm_curing_3)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Livestock Herd

Building Name

Livestock Herd

Level Name

att_bld_barbarian_farm_livestock_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Require Technology

Manoral Lands
Manoral Lands

Effects

Wealth: 320 from animal husbandry (building_to_building_own)
Additional wealth: +96 from animal husbandry per local fertility level (building_to_building_own)
Food: +30 from animal husbandry (region_to_region_own)
Additional food: +8 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own)

Provides Garrison Army

160 Barbed Javelinmen
Barbed Javelinmen
(att_ger_barbed_javelinmen)
Missile Infantry
160 Barbed Skirmishers
Barbed Skirmishers
(att_ger_barbed_skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Barbed Lancers
Cavalry / Shock Cavalry / (att_ger_barbed_lancers)
Barbed Lancers
What these men lack in style, they make up for with sheer power.
80 600 600 30 12 215 40 32 232 45
2
80 Germanic Lancers
Cavalry / Shock Cavalry / (att_ger_germanic_lancers)
Germanic Lancers
Shock cavalry, armed with lances, are ideal for spearing enemy hearts.
80 500 375 21 10 201 32 28 220 34
3
80 Germanic Mounted Warband
Cavalry / Melee Cavalry / (att_ger_germanic_mounted_warband)
Germanic Mounted Warband
These mounted warriors have joined together to fight for their tribe.
80 400 300 45 25 45 37 8 205 34
4
160 Scattershot Hurlers
Missile Infantry / Missile Infantry / (att_ger_scattershot_hurlers)
Scattershot Hurlers
A well-trained slinger is lethal with a stone, and a menace with many.
160 210 150 20 125 9 12 5 6 1 1 10 78 36
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