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Fields BurgundiansBurgundians Farm Level 2

Fields

There is nothing nobler than to work the earth.

Not only did the Celts develop a field system that made it possible to clearly define the boundaries between farms, they also made machines that were far more advanced than those used by the Romans or the Greeks. The Celtic plough had a coulter, a sharp blade that turned the soil over on itself. This allowed farmers to work land that had previously been inaccessible to arable farming. A wide variety of crops were grown by the Celtic people, depending on the local climate and soil. For example, the Picts of Scotland were unable to grow olives and grape vines like the Gaulish tribes of the Po Valley; they relied instead on the raising of sheep for food and wool.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Curing Shack
Curing Shack
(att_bld_barbarian_farm_curing_1)
Farm Level 1
Smoke Shed
Smoke Shed
(att_bld_barbarian_farm_curing_2)
Farm Level 2
Salt Warehouse
Salt Warehouse
(att_bld_barbarian_farm_curing_3)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Fields

Building Name

Fields

Level Name

att_bld_barbarian_farm_agriculture_2

Building Chain

Farm

Building Level

2

Create Time

3

Create Cost

1500

Effects

Wealth: 30 from agriculture (building_to_building_own)
Additional wealth: +25 from agriculture per local fertility level (building_to_building_own)
Food: +20 from agriculture (region_to_region_own)
Additional food: +14 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)

Provides Garrison Army

160 Barbed Javelinmen
Barbed Javelinmen
(att_ger_barbed_javelinmen)
Missile Infantry
160 Barbed Skirmishers
Barbed Skirmishers
(att_ger_barbed_skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Barbed Skirmishers
Missile Infantry / Missile Infantry / (att_ger_barbed_skirmishers)
Barbed Skirmishers
A screen of trained skirmishers, for harassing the enemy, cannot be over-valued.
160 475 375 80 90 10 9 7 25 2 32 15 80 36
2
160 Scattershot Hurlers
Missile Infantry / Missile Infantry / (att_ger_scattershot_hurlers)
Scattershot Hurlers
A well-trained slinger is lethal with a stone, and a menace with many.
160 210 150 20 125 9 12 5 6 1 1 10 78 36
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