

Vandal Raiders
Vandals value bravery and disregard the wellbeing of others.Originally thought to be from Scandinavia, and settling in Poland during the 2nd century BC, the Vandals were a confederation of Germanic tribes who went on to successfully migrate down through Europe and into Africa, forming a kingdom there in AD439. They didn't stop there. Eventually, Vandal activity in the Mediterranean became so great that the Romans lost control of the sea and many of its islands, including Sicily. Following several Roman attempts to recapture their lost territories the Vandals invaded Italy, where they became the second of the Germanic barbarian peoples to sack Rome during the 5th century - bringing the city to its knees in AD455. This led directly to an attempted invasion of the Eastern Roman Empire, repelled by the Maniots - once the Spartans of legend - and resulting in the Vandals' expulsion from Greece. Eventually, the Romans gave up trying to destroy them, and the two co-existed uneasily until the Western Empire's collapse around AD476.
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Unit Name Vandal Raiders |
Main Unit Key att_ger_vandal_raiders |
Land Unit Key att_ger_vandal_raiders |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 675 |
Upkeep Cost 335 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 50 |
Rate of Fire 9 |
Ammunition 2 |
Melee Attack 27 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 42 |
Melee Defence 67 |
├ Base Defence 37 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 15 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 194 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 9 |
├ Mount att_ger_vandal_raiders_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 45 |
Abilities
Vandal Raiders- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
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Livestock Herd
(att_bld_barbarian_farm_livestock_3) Level 2 ![]()
Livestock Pens
(att_bld_barbarian_farm_livestock_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
The Last Roman |