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HomeHome / Total War: Attila / Vandals / Units / Drekkar Dragonship - Vandal Heavy Marauders
Drekkar Dragonship - Vandal Heavy Marauders VandalsVandals Melee Ship

Drekkar Dragonship - Vandal Heavy Marauders

The teeth of the dragon strike fear into the hearts of even the bravest men.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.

(Vandal Heavy Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Drekkar Dragonship - Vandal Heavy Marauders

Unit Name

Drekkar Dragonship - Vandal Heavy Marauders

Main Unit Key

att_shp_van_heavy_marauders_lon_heavy

Land Unit Key

att_mar_ger_vandal_heavy_marauders

Naval Unit Key

att_lon_heavy_mel_ger

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

265

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

20

Rate of Fire

5

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

30

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

15

Melee Defence

50

├ Base Defence

35

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

122

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

32

Morale

36

Abilities

Vandal Heavy Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Vandal Martial Culture Cost 163 Upgrade To Drekkar Dragonship - Elite Vandal Marauders
Requires Buildings
Drekkar Dragonship - Vandal Heavy Marauders Lv. 0 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4